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https://github.com/Kitware/CMake.git
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Unity: No repeated path for internal generated unity files
Fixes: #20002
This commit is contained in:
@@ -3148,6 +3148,22 @@ std::string cmLocalGenerator::GetObjectFileNameWithoutTarget(
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}
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}
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// Ensure that for the CMakeFiles/<target>.dir/generated_source_file
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// we don't end up having:
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// CMakeFiles/<target>.dir/CMakeFiles/<target>.dir/generated_source_file.obj
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const char* unitySourceFile = source.GetProperty("UNITY_SOURCE_FILE");
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const char* pchExtension = source.GetProperty("PCH_EXTENSION");
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if (unitySourceFile || pchExtension) {
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if (pchExtension) {
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customOutputExtension = pchExtension;
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}
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cmsys::RegularExpression var("(CMakeFiles/[^/]+.dir/)");
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if (var.find(objectName)) {
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objectName.erase(var.start(), var.end() - var.start());
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}
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}
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// Replace the original source file extension with the object file
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// extension.
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bool keptSourceExtension = true;
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@@ -3164,19 +3180,6 @@ std::string cmLocalGenerator::GetObjectFileNameWithoutTarget(
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}
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}
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const char* pchExtension = source.GetProperty("PCH_EXTENSION");
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if (pchExtension) {
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customOutputExtension = pchExtension;
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// Make sure that for the CMakeFiles/<target>.dir/cmake_pch.h|xx.c|xx
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// source file, we don't end up having
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// CMakeFiles/<target>.dir/CMakeFiles/<target>.dir/cmake_pch.h|xx.pch
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cmsys::RegularExpression var("(CMakeFiles/[^/]+.dir/)");
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while (var.find(objectName)) {
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objectName.erase(var.start(), var.end() - var.start());
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}
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}
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// Remove the source extension if it is to be replaced.
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if (replaceExt || customOutputExtension) {
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keptSourceExtension = false;
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