Unity: Generic source file handling for all generators

This commit is contained in:
Cristian Adam
2019-12-07 15:01:06 +01:00
parent f742f7ac1f
commit 5ae07e7166
2 changed files with 2 additions and 7 deletions
+1 -1
View File
@@ -2141,7 +2141,6 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
this->WriteExtraSource(e1, si.Source);
break;
case cmGeneratorTarget::SourceKindHeader:
case cmGeneratorTarget::SourceKindUnityBatched:
this->WriteHeaderSource(e1, si.Source);
break;
case cmGeneratorTarget::SourceKindIDL:
@@ -2153,6 +2152,7 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
case cmGeneratorTarget::SourceKindModuleDefinition:
tool = "None";
break;
case cmGeneratorTarget::SourceKindUnityBatched:
case cmGeneratorTarget::SourceKindObjectSource: {
const std::string& lang = si.Source->GetLanguage();
if (lang == "C" || lang == "CXX") {