install: Teach CODE,SCRIPT modes to evaluate generator expressions

Fixes: #15785
This commit is contained in:
Jon Chronopoulos
2018-05-29 21:37:26 +10:00
committed by Brad King
parent acaaca968c
commit 6dad812143
10 changed files with 77 additions and 14 deletions
+37 -13
View File
@@ -2,6 +2,7 @@
file Copyright.txt or https://cmake.org/licensing for details. */
#include "cmInstallScriptGenerator.h"
#include "cmGeneratorExpression.h"
#include "cmScriptGenerator.h"
#include <ostream>
@@ -16,24 +17,47 @@ cmInstallScriptGenerator::cmInstallScriptGenerator(const char* script,
, Script(script)
, Code(code)
{
// We need per-config actions if the script has generator expressions.
if (cmGeneratorExpression::Find(Script) != std::string::npos) {
this->ActionsPerConfig = true;
}
}
cmInstallScriptGenerator::~cmInstallScriptGenerator()
{
}
void cmInstallScriptGenerator::GenerateScript(std::ostream& os)
void cmInstallScriptGenerator::Compute(cmLocalGenerator* lg)
{
Indent indent;
std::string component_test =
this->CreateComponentTest(this->Component.c_str(), this->ExcludeFromAll);
os << indent << "if(" << component_test << ")\n";
if (this->Code) {
os << indent.Next() << this->Script << "\n";
} else {
os << indent.Next() << "include(\"" << this->Script << "\")\n";
}
os << indent << "endif()\n\n";
this->LocalGenerator = lg;
}
void cmInstallScriptGenerator::AddScriptInstallRule(std::ostream& os,
Indent indent,
std::string const& script)
{
if (this->Code) {
os << indent.Next() << script << "\n";
} else {
os << indent.Next() << "include(\"" << script << "\")\n";
}
}
void cmInstallScriptGenerator::GenerateScriptActions(std::ostream& os,
Indent indent)
{
if (this->ActionsPerConfig) {
this->cmInstallGenerator::GenerateScriptActions(os, indent);
} else {
this->AddScriptInstallRule(os, indent, this->Script);
}
}
void cmInstallScriptGenerator::GenerateScriptForConfig(
std::ostream& os, const std::string& config, Indent indent)
{
cmGeneratorExpression ge;
std::unique_ptr<cmCompiledGeneratorExpression> cge = ge.Parse(this->Script);
this->AddScriptInstallRule(os, indent,
cge->Evaluate(this->LocalGenerator, config));
}