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Unity build: Generate sources during Compute step
The unity build sources need to be added for all generators. Create them during `cmGlobalGenerator::Compute` to avoid duplicating the calls in every generator. We already handle Qt autogen there too. Issue: #19789
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@@ -128,7 +128,7 @@ public:
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const std::string& rawFlag) const;
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void AddPchDependencies(cmGeneratorTarget* target,
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const std::string& config);
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void AddUnityBuild(cmGeneratorTarget* target, const std::string& config);
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void AddUnityBuild(cmGeneratorTarget* target);
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void AppendIPOLinkerFlags(std::string& flags, cmGeneratorTarget* target,
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const std::string& config,
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const std::string& lang);
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