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https://github.com/Kitware/CMake.git
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cmSystemTools: Clarify app bundle layout on macOS
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@@ -2680,6 +2680,13 @@ std::string cmSystemToolsCMakeGUICommand;
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std::string cmSystemToolsCMClDepsCommand;
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std::string cmSystemToolsCMakeRoot;
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std::string cmSystemToolsHTMLDoc;
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#if defined(__APPLE__)
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bool IsCMakeAppBundleExe(std::string const& exe)
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{
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return cmHasLiteralSuffix(cmSystemTools::LowerCase(exe), "/macos/cmake");
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}
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#endif
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}
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void cmSystemTools::FindCMakeResources(const char* argv0)
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@@ -2707,23 +2714,25 @@ void cmSystemTools::FindCMakeResources(const char* argv0)
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exe_path = static_cast<char*>(malloc(exe_path_size));
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_NSGetExecutablePath(exe_path, &exe_path_size);
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}
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exe_dir =
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cmSystemTools::GetFilenamePath(cmSystemTools::GetRealPath(exe_path));
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std::string exe = exe_path;
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if (exe_path != exe_path_local) {
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free(exe_path);
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}
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if (cmSystemTools::GetFilenameName(exe_dir) == "MacOS") {
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exe = cmSystemTools::GetRealPath(exe);
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if (IsCMakeAppBundleExe(exe)) {
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// The executable is inside an application bundle.
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// Look for ..<CMAKE_BIN_DIR> (install tree) and then fall back to
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// ../../../bin (build tree).
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exe_dir = cmSystemTools::GetFilenamePath(exe_dir);
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if (cmSystemTools::FileExists(exe_dir + CMAKE_BIN_DIR "/cmake")) {
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exe_dir += CMAKE_BIN_DIR;
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} else {
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exe_dir = cmSystemTools::GetFilenamePath(exe_dir);
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exe_dir = cmSystemTools::GetFilenamePath(exe_dir);
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// The install tree has "..<CMAKE_BIN_DIR>/cmake-gui".
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// The build tree has '../../../cmake-gui".
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std::string dir = cmSystemTools::GetFilenamePath(exe);
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dir = cmSystemTools::GetFilenamePath(dir);
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exe = cmStrCat(dir, CMAKE_BIN_DIR "/cmake-gui");
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if (!cmSystemTools::PathExists(exe)) {
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dir = cmSystemTools::GetFilenamePath(dir);
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dir = cmSystemTools::GetFilenamePath(dir);
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exe = cmStrCat(dir, "/cmake-gui");
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}
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}
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exe_dir = cmSystemTools::GetFilenamePath(exe);
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#else
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std::string errorMsg;
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std::string exe;
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