cmSystemTools: Clarify app bundle layout on macOS

This commit is contained in:
Brad King
2024-11-08 18:48:06 -05:00
parent 56632ddaa3
commit 962e4479d4

View File

@@ -2680,6 +2680,13 @@ std::string cmSystemToolsCMakeGUICommand;
std::string cmSystemToolsCMClDepsCommand;
std::string cmSystemToolsCMakeRoot;
std::string cmSystemToolsHTMLDoc;
#if defined(__APPLE__)
bool IsCMakeAppBundleExe(std::string const& exe)
{
return cmHasLiteralSuffix(cmSystemTools::LowerCase(exe), "/macos/cmake");
}
#endif
}
void cmSystemTools::FindCMakeResources(const char* argv0)
@@ -2707,23 +2714,25 @@ void cmSystemTools::FindCMakeResources(const char* argv0)
exe_path = static_cast<char*>(malloc(exe_path_size));
_NSGetExecutablePath(exe_path, &exe_path_size);
}
exe_dir =
cmSystemTools::GetFilenamePath(cmSystemTools::GetRealPath(exe_path));
std::string exe = exe_path;
if (exe_path != exe_path_local) {
free(exe_path);
}
if (cmSystemTools::GetFilenameName(exe_dir) == "MacOS") {
exe = cmSystemTools::GetRealPath(exe);
if (IsCMakeAppBundleExe(exe)) {
// The executable is inside an application bundle.
// Look for ..<CMAKE_BIN_DIR> (install tree) and then fall back to
// ../../../bin (build tree).
exe_dir = cmSystemTools::GetFilenamePath(exe_dir);
if (cmSystemTools::FileExists(exe_dir + CMAKE_BIN_DIR "/cmake")) {
exe_dir += CMAKE_BIN_DIR;
} else {
exe_dir = cmSystemTools::GetFilenamePath(exe_dir);
exe_dir = cmSystemTools::GetFilenamePath(exe_dir);
// The install tree has "..<CMAKE_BIN_DIR>/cmake-gui".
// The build tree has '../../../cmake-gui".
std::string dir = cmSystemTools::GetFilenamePath(exe);
dir = cmSystemTools::GetFilenamePath(dir);
exe = cmStrCat(dir, CMAKE_BIN_DIR "/cmake-gui");
if (!cmSystemTools::PathExists(exe)) {
dir = cmSystemTools::GetFilenamePath(dir);
dir = cmSystemTools::GetFilenamePath(dir);
exe = cmStrCat(dir, "/cmake-gui");
}
}
exe_dir = cmSystemTools::GetFilenamePath(exe);
#else
std::string errorMsg;
std::string exe;