Xcode: Revert addition of "outputPaths" to custom command build phase

The change in commit v3.9.0~3^2 (Xcode: Add "outputPaths" to custom
command script build phase, 2017-07-13) was meant to support Xcode 9's
new build system.  However, without matching "inputPaths", Xcode will
not re-run the build phase if its outputs have already been generated.
This broke the old Xcode build system too.

Revert the change for now so at least the old Xcode build system works.
Further investigation will be needed to add proper support for Xcode 9's
new build system.

Fixes: #17178
This commit is contained in:
Brad King
2017-08-24 10:50:28 -04:00
parent 3f17ccce1c
commit 9ecee256f8
2 changed files with 5 additions and 13 deletions
-11
View File
@@ -1517,17 +1517,6 @@ void cmGlobalXCodeGenerator::AddCommandsToBuildPhase(
makecmd += " all";
buildphase->AddAttribute("shellScript", this->CreateString(makecmd));
buildphase->AddAttribute("showEnvVarsInLog", this->CreateString("0"));
cmXCodeObject* outputFiles = this->CreateObject(cmXCodeObject::OBJECT_LIST);
for (std::vector<cmCustomCommand>::const_iterator i = commands.begin();
i != commands.end(); ++i) {
std::vector<std::string> const& outputs = i->GetOutputs();
for (std::vector<std::string>::const_iterator j = outputs.begin();
j != outputs.end(); ++j) {
outputFiles->AddObject(this->CreateString(*j));
}
}
buildphase->AddAttribute("outputPaths", outputFiles);
}
void cmGlobalXCodeGenerator::CreateCustomRulesMakefile(