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ENH: Enforce global target name uniqueness.
- Error if imported target is involved in conflict
- Error for non-imported target conflict unless
CMAKE_BACKWARDS_COMPATIBILITY <= 2.4
- Include OUTPUT_NAME property in error message
- Update add_executable and add_library command documentation
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@@ -63,33 +63,36 @@ public:
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virtual const char* GetFullDocumentation()
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{
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return
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" add_executable(exename [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL]\n"
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" add_executable(<name> [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL]\n"
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" source1 source2 ... sourceN)\n"
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"This command adds an executable target to the current directory. "
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"The executable will be built from the list of source files "
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"specified.\n"
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"After specifying the executable name, WIN32 and/or MACOSX_BUNDLE can "
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"be specified. WIN32 indicates that the executable (when compiled on "
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"windows) is a windows app (using WinMain) not a console app "
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"(using main). The variable CMAKE_MFC_FLAG be used if the windows app "
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"uses MFC. This variable can be set to the following values:\n"
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" 0: Use Standard Windows Libraries\n"
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" 1: Use MFC in a Static Library\n"
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" 2: Use MFC in a Shared DLL\n"
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"MACOSX_BUNDLE indicates that when build on Mac OSX, executable should "
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"be in the bundle form. The MACOSX_BUNDLE also allows several "
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"variables to be specified:\n"
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" MACOSX_BUNDLE_INFO_STRING\n"
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" MACOSX_BUNDLE_ICON_FILE\n"
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" MACOSX_BUNDLE_GUI_IDENTIFIER\n"
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" MACOSX_BUNDLE_LONG_VERSION_STRING\n"
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" MACOSX_BUNDLE_BUNDLE_NAME\n"
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" MACOSX_BUNDLE_SHORT_VERSION_STRING\n"
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" MACOSX_BUNDLE_BUNDLE_VERSION\n"
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" MACOSX_BUNDLE_COPYRIGHT\n"
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"If EXCLUDE_FROM_ALL is given the target will not be built by default. "
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"It will be built only if the user explicitly builds the target or "
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"another target that requires the target depends on it."
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"Adds an executable target called <name> to be built from the "
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"source files listed in the command invocation. "
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"The <name> corresponds to the logical target name and must be "
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"globally unique within a project. "
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"The actual file name of the executable built is constructed based on "
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"conventions of the native platform "
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"(such as <name>.exe or just <name>). "
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"\n"
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"By default the executable file will be created in the build tree "
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"directory corresponding to the source tree directory in which "
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"the command was invoked. "
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"See documentation of the RUNTIME_OUTPUT_DIRECTORY "
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"target property to change this location. "
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"See documentation of the OUTPUT_NAME target property to change "
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"the <name> part of the final file name. "
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"\n"
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"If WIN32 is given the property WIN32_EXECUTABLE will be set on the "
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"target created. "
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"See documentation of that target property for details."
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"\n"
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"If MACOSX_BUNDLE is given the corresponding property will be "
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"set on the created target. "
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"See documentation of the MACOSX_BUNDLE target property for details."
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"\n"
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"If EXCLUDE_FROM_ALL is given the corresponding property will be "
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"set on the created target. "
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"See documentation of the EXCLUDE_FROM_ALL target property for "
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"details."
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"\n"
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"The add_executable command can also create IMPORTED executable "
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"targets using this signature:\n"
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