Merge topic 'find-sdl_gfx'

13aee97207 FindSDL_gfx: Add module to find another SDL component
1279131a8e FindSDL_*: Drop module history from public documentation

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !7475
This commit is contained in:
Brad King
2022-07-28 12:13:45 +00:00
committed by Kitware Robot
8 changed files with 102 additions and 27 deletions
+1
View File
@@ -236,6 +236,7 @@ They are normally called through the :command:`find_package` command.
/module/FindRuby
/module/FindSDL
/module/FindSDL_image
/module/FindSDL_gfx
/module/FindSDL_mixer
/module/FindSDL_net
/module/FindSDL_sound
+1
View File
@@ -0,0 +1 @@
.. cmake-module:: ../../Modules/FindSDL_gfx.cmake
+86
View File
@@ -0,0 +1,86 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindSDL_gfx
-----------
.. versionadded:: 3.25
Locate SDL_gfx library
This module defines:
::
SDL::SDL_gfx, the name of the target to use with target_*() commands
SDL_GFX_LIBRARIES, the name of the library to link against
SDL_GFX_INCLUDE_DIRS, where to find the headers
SDL_GFX_FOUND, if false, do not try to link against
SDL_GFX_VERSION_STRING - human-readable string containing the
version of SDL_gfx
``$SDLDIR`` is an environment variable that would correspond to the
``./configure --prefix=$SDLDIR`` used in building SDL.
#]=======================================================================]
find_path(SDL_GFX_INCLUDE_DIRS
NAMES
SDL_framerate.h
SDL_gfxBlitFunc.h
SDL_gfxPrimitives.h
SDL_gfxPrimitives_font.h
SDL_imageFilter.h
SDL_rotozoom.h
HINTS
ENV SDLGFXDIR
ENV SDLDIR
PATH_SUFFIXES SDL
# path suffixes to search inside ENV{SDLDIR}
include/SDL include/SDL12 include/SDL11 include
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
find_library(SDL_GFX_LIBRARIES
NAMES SDL_gfx
HINTS
ENV SDLGFXDIR
ENV SDLDIR
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
)
if(SDL_GFX_INCLUDE_DIRS AND EXISTS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h")
file(STRINGS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MAJOR[ \t]+[0-9]+$")
file(STRINGS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MINOR[ \t]+[0-9]+$")
file(STRINGS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MICRO[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_MAJOR "${SDL_GFX_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MINOR[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_MINOR "${SDL_GFX_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MICRO[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_PATCH "${SDL_GFX_VERSION_PATCH_LINE}")
set(SDL_GFX_VERSION_STRING ${SDL_GFX_VERSION_MAJOR}.${SDL_GFX_VERSION_MINOR}.${SDL_GFX_VERSION_PATCH})
unset(SDL_GFX_VERSION_MAJOR_LINE)
unset(SDL_GFX_VERSION_MINOR_LINE)
unset(SDL_GFX_VERSION_PATCH_LINE)
unset(SDL_GFX_VERSION_MAJOR)
unset(SDL_GFX_VERSION_MINOR)
unset(SDL_GFX_VERSION_PATCH)
endif()
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_gfx
REQUIRED_VARS SDL_GFX_LIBRARIES SDL_GFX_INCLUDE_DIRS
VERSION_VAR SDL_GFX_VERSION_STRING)
if(SDL_gfx_FOUND)
if(NOT TARGET SDL::SDL_gfx)
add_library(SDL::SDL_gfx INTERFACE IMPORTED)
set_target_properties(SDL::SDL_gfx PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL_GFX_INCLUDE_DIRS}"
INTERFACE_LINK_LIBRARIES "${SDL_GFX_LIBRARIES}")
endif()
endif()
-4
View File
@@ -31,10 +31,6 @@ For backward compatibility the following variables are also set:
$SDLDIR is an environment variable that would correspond to the
./configure --prefix=$SDLDIR used in building SDL.
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
if(NOT SDL_IMAGE_INCLUDE_DIR AND SDLIMAGE_INCLUDE_DIR)
-4
View File
@@ -31,10 +31,6 @@ For backward compatibility the following variables are also set:
$SDLDIR is an environment variable that would correspond to the
./configure --prefix=$SDLDIR used in building SDL.
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
if(NOT SDL_MIXER_INCLUDE_DIR AND SDLMIXER_INCLUDE_DIR)
-4
View File
@@ -30,10 +30,6 @@ For backward compatibility the following variables are also set:
$SDLDIR is an environment variable that would correspond to the
./configure --prefix=$SDLDIR used in building SDL.
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
if(NOT SDL_NET_INCLUDE_DIR AND SDLNET_INCLUDE_DIR)
+14 -11
View File
@@ -54,7 +54,19 @@ Typically, you should not use these variables directly, and you should
use SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other
audio libraries (if needed) to successfully compile on your system.
Created by Eric Wing. This module is a bit more complicated than the
Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that
would correspond to the ./configure --prefix=$SDLDIR used in building
SDL.
On OSX, this will prefer the Framework version (if found) over others.
People will have to manually change the cache values of SDL_LIBRARY to
override this selectionor set the CMake environment CMAKE_INCLUDE_PATH
to modify the search paths.
#]=======================================================================]
#[[
This module is a bit more complicated than the
other FindSDL* family modules. The reason is that SDL_sound can be
compiled in a large variety of different ways which are independent of
platform. SDL_sound may dynamically link against other 3rd party
@@ -70,16 +82,7 @@ This module uses a brute force approach to create a test program that
uses SDL_sound, and then tries to build it. If the build fails, it
parses the error output for known symbol names to figure out which
libraries are needed.
Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that
would correspond to the ./configure --prefix=$SDLDIR used in building
SDL.
On OSX, this will prefer the Framework version (if found) over others.
People will have to manually change the cache values of SDL_LIBRARY to
override this selectionor set the CMake environment CMAKE_INCLUDE_PATH
to modify the search paths.
#]=======================================================================]
#]]
set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
mark_as_advanced(SDL_SOUND_EXTRAS)
-4
View File
@@ -30,10 +30,6 @@ For backward compatibility the following variables are also set:
$SDLDIR is an environment variable that would correspond to the
./configure --prefix=$SDLDIR used in building SDL.
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
if(NOT SDL_TTF_INCLUDE_DIR AND SDLTTF_INCLUDE_DIR)