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Merge topic 'find-sdl_gfx'
13aee97207FindSDL_gfx: Add module to find another SDL component1279131a8eFindSDL_*: Drop module history from public documentation Acked-by: Kitware Robot <kwrobot@kitware.com> Merge-request: !7475
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@@ -236,6 +236,7 @@ They are normally called through the :command:`find_package` command.
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/module/FindRuby
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/module/FindSDL
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/module/FindSDL_image
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/module/FindSDL_gfx
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/module/FindSDL_mixer
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/module/FindSDL_net
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/module/FindSDL_sound
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@@ -0,0 +1 @@
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.. cmake-module:: ../../Modules/FindSDL_gfx.cmake
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@@ -0,0 +1,86 @@
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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#[=======================================================================[.rst:
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FindSDL_gfx
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-----------
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.. versionadded:: 3.25
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Locate SDL_gfx library
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This module defines:
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::
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SDL::SDL_gfx, the name of the target to use with target_*() commands
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SDL_GFX_LIBRARIES, the name of the library to link against
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SDL_GFX_INCLUDE_DIRS, where to find the headers
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SDL_GFX_FOUND, if false, do not try to link against
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SDL_GFX_VERSION_STRING - human-readable string containing the
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version of SDL_gfx
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``$SDLDIR`` is an environment variable that would correspond to the
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``./configure --prefix=$SDLDIR`` used in building SDL.
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#]=======================================================================]
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find_path(SDL_GFX_INCLUDE_DIRS
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NAMES
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SDL_framerate.h
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SDL_gfxBlitFunc.h
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SDL_gfxPrimitives.h
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SDL_gfxPrimitives_font.h
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SDL_imageFilter.h
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SDL_rotozoom.h
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HINTS
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ENV SDLGFXDIR
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ENV SDLDIR
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PATH_SUFFIXES SDL
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# path suffixes to search inside ENV{SDLDIR}
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include/SDL include/SDL12 include/SDL11 include
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(VC_LIB_PATH_SUFFIX lib/x64)
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else()
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set(VC_LIB_PATH_SUFFIX lib/x86)
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endif()
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find_library(SDL_GFX_LIBRARIES
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NAMES SDL_gfx
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HINTS
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ENV SDLGFXDIR
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ENV SDLDIR
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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)
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if(SDL_GFX_INCLUDE_DIRS AND EXISTS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h")
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file(STRINGS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MAJOR[ \t]+[0-9]+$")
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file(STRINGS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MINOR[ \t]+[0-9]+$")
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file(STRINGS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MICRO[ \t]+[0-9]+$")
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string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_MAJOR "${SDL_GFX_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MINOR[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_MINOR "${SDL_GFX_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MICRO[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_PATCH "${SDL_GFX_VERSION_PATCH_LINE}")
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set(SDL_GFX_VERSION_STRING ${SDL_GFX_VERSION_MAJOR}.${SDL_GFX_VERSION_MINOR}.${SDL_GFX_VERSION_PATCH})
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unset(SDL_GFX_VERSION_MAJOR_LINE)
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unset(SDL_GFX_VERSION_MINOR_LINE)
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unset(SDL_GFX_VERSION_PATCH_LINE)
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unset(SDL_GFX_VERSION_MAJOR)
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unset(SDL_GFX_VERSION_MINOR)
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unset(SDL_GFX_VERSION_PATCH)
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endif()
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_gfx
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REQUIRED_VARS SDL_GFX_LIBRARIES SDL_GFX_INCLUDE_DIRS
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VERSION_VAR SDL_GFX_VERSION_STRING)
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if(SDL_gfx_FOUND)
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if(NOT TARGET SDL::SDL_gfx)
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add_library(SDL::SDL_gfx INTERFACE IMPORTED)
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set_target_properties(SDL::SDL_gfx PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL_GFX_INCLUDE_DIRS}"
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INTERFACE_LINK_LIBRARIES "${SDL_GFX_LIBRARIES}")
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endif()
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endif()
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@@ -31,10 +31,6 @@ For backward compatibility the following variables are also set:
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$SDLDIR is an environment variable that would correspond to the
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./configure --prefix=$SDLDIR used in building SDL.
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Created by Eric Wing. This was influenced by the FindSDL.cmake
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module, but with modifications to recognize OS X frameworks and
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additional Unix paths (FreeBSD, etc).
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#]=======================================================================]
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if(NOT SDL_IMAGE_INCLUDE_DIR AND SDLIMAGE_INCLUDE_DIR)
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@@ -31,10 +31,6 @@ For backward compatibility the following variables are also set:
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$SDLDIR is an environment variable that would correspond to the
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./configure --prefix=$SDLDIR used in building SDL.
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Created by Eric Wing. This was influenced by the FindSDL.cmake
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module, but with modifications to recognize OS X frameworks and
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additional Unix paths (FreeBSD, etc).
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#]=======================================================================]
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if(NOT SDL_MIXER_INCLUDE_DIR AND SDLMIXER_INCLUDE_DIR)
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@@ -30,10 +30,6 @@ For backward compatibility the following variables are also set:
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$SDLDIR is an environment variable that would correspond to the
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./configure --prefix=$SDLDIR used in building SDL.
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Created by Eric Wing. This was influenced by the FindSDL.cmake
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module, but with modifications to recognize OS X frameworks and
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additional Unix paths (FreeBSD, etc).
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#]=======================================================================]
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if(NOT SDL_NET_INCLUDE_DIR AND SDLNET_INCLUDE_DIR)
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+14
-11
@@ -54,7 +54,19 @@ Typically, you should not use these variables directly, and you should
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use SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other
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audio libraries (if needed) to successfully compile on your system.
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Created by Eric Wing. This module is a bit more complicated than the
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Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that
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would correspond to the ./configure --prefix=$SDLDIR used in building
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SDL.
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On OSX, this will prefer the Framework version (if found) over others.
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People will have to manually change the cache values of SDL_LIBRARY to
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override this selectionor set the CMake environment CMAKE_INCLUDE_PATH
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to modify the search paths.
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#]=======================================================================]
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#[[
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This module is a bit more complicated than the
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other FindSDL* family modules. The reason is that SDL_sound can be
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compiled in a large variety of different ways which are independent of
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platform. SDL_sound may dynamically link against other 3rd party
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@@ -70,16 +82,7 @@ This module uses a brute force approach to create a test program that
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uses SDL_sound, and then tries to build it. If the build fails, it
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parses the error output for known symbol names to figure out which
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libraries are needed.
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Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that
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would correspond to the ./configure --prefix=$SDLDIR used in building
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SDL.
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On OSX, this will prefer the Framework version (if found) over others.
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People will have to manually change the cache values of SDL_LIBRARY to
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override this selectionor set the CMake environment CMAKE_INCLUDE_PATH
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to modify the search paths.
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#]=======================================================================]
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#]]
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set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
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mark_as_advanced(SDL_SOUND_EXTRAS)
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@@ -30,10 +30,6 @@ For backward compatibility the following variables are also set:
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$SDLDIR is an environment variable that would correspond to the
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./configure --prefix=$SDLDIR used in building SDL.
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Created by Eric Wing. This was influenced by the FindSDL.cmake
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module, but with modifications to recognize OS X frameworks and
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additional Unix paths (FreeBSD, etc).
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#]=======================================================================]
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if(NOT SDL_TTF_INCLUDE_DIR AND SDLTTF_INCLUDE_DIR)
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