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Merge topic 'framework-refactor'
373faae Refactor how bundles and frameworks are supported.
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+20
-13
@@ -412,10 +412,8 @@ public:
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/** Return true if builtin chrpath will work for this target */
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bool IsChrpathUsed(const char* config);
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std::string GetInstallNameDirForBuildTree(const char* config,
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bool for_xcode = false);
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std::string GetInstallNameDirForInstallTree(const char* config,
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bool for_xcode = false);
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std::string GetInstallNameDirForBuildTree(const char* config);
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std::string GetInstallNameDirForInstallTree();
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cmComputeLinkInformation* GetLinkInformation(const char* config,
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cmTarget *head = 0);
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@@ -467,6 +465,10 @@ public:
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/** Return whether this target is an executable Bundle on Apple. */
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bool IsAppBundleOnApple();
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/** Return whether this target is an executable Bundle, a framework
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or CFBundle on Apple. */
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bool IsBundleOnApple();
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/** Return the framework version string. Undefined if
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IsFrameworkOnApple returns false. */
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std::string GetFrameworkVersion();
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@@ -481,21 +483,21 @@ public:
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directory. */
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bool UsesDefaultOutputDir(const char* config, bool implib);
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/** Append to @a base the mac content directory and return it. */
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std::string BuildMacContentDirectory(const std::string& base,
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const char* config = 0,
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bool includeMacOS = true);
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/** @return the mac content directory for this target. */
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std::string GetMacContentDirectory(const char* config = 0,
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bool implib = false,
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bool includeMacOS = true);
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std::string GetMacContentDirectory(const char* config,
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bool implib);
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/** @return whether this target have a well defined output file name. */
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bool HaveWellDefinedOutputFiles();
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/** @return the Mac framework directory without the base. */
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std::string GetFrameworkDirectory(const char* config = 0);
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std::string GetFrameworkDirectory(const char* config, bool rootDir);
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/** @return the Mac CFBundle directory without the base */
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std::string GetCFBundleDirectory(const char* config, bool contentOnly);
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/** @return the Mac App directory without the base */
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std::string GetAppBundleDirectory(const char* config, bool contentOnly);
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std::vector<std::string> GetIncludeDirectories(const char *config);
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void InsertInclude(const cmValueWithOrigin &entry,
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@@ -601,6 +603,11 @@ private:
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the same as GetFullName. */
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std::string NormalGetRealName(const char* config);
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/** Append to @a base the mac content directory and return it. */
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std::string BuildMacContentDirectory(const std::string& base,
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const char* config,
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bool contentOnly);
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private:
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std::string Name;
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std::vector<cmCustomCommand> PreBuildCommands;
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