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VS: Fix Deploy content in .csproj files
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@@ -1680,6 +1680,7 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(Elem& e1,
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subType = "Designer";
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subType = "Designer";
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}
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}
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if (const char* c = sf->GetProperty("VS_COPY_TO_OUT_DIR")) {
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if (const char* c = sf->GetProperty("VS_COPY_TO_OUT_DIR")) {
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tool = "Content";
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copyToOutDir = c;
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copyToOutDir = c;
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toolHasSettings = true;
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toolHasSettings = true;
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}
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}
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@@ -12,5 +12,6 @@ run_cmake(VsDebuggerEnvironment)
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run_cmake(VsCSharpCustomTags)
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run_cmake(VsCSharpCustomTags)
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run_cmake(VsCSharpReferenceProps)
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run_cmake(VsCSharpReferenceProps)
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run_cmake(VsCSharpWithoutSources)
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run_cmake(VsCSharpWithoutSources)
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run_cmake(VsCSharpDeployFiles)
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run_cmake(VsSdkDirectories)
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run_cmake(VsSdkDirectories)
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run_cmake(VsGlobals)
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run_cmake(VsGlobals)
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67
Tests/RunCMake/VS10Project/VsCSharpDeployFiles-check.cmake
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67
Tests/RunCMake/VS10Project/VsCSharpDeployFiles-check.cmake
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@@ -0,0 +1,67 @@
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set(csProjectFile "${RunCMake_TEST_BINARY_DIR}/foo.csproj")
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if(NOT EXISTS "${csProjectFile}")
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set(RunCMake_TEST_FAILED "Project file ${csProjectFile} does not exist.")
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return()
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endif()
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set(inNode1 FALSE)
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set(foundNode1 FALSE)
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set(foundCopyDirective1 FALSE)
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set(inNode2 FALSE)
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set(foundNode2 FALSE)
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set(foundCopyDirective2 FALSE)
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set(foundNode3 FALSE)
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file(STRINGS "${csProjectFile}" lines)
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foreach(line IN LISTS lines)
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if( inNode1 )
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if(line MATCHES " *<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> *$")
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set(foundCopyDirective1 TRUE)
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elseif( line MATCHES " *</Content> *$")
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set(inNode1 FALSE)
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endif()
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elseif( inNode2 )
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if(line MATCHES " *<CopyToOutputDirectory>Always</CopyToOutputDirectory> *$")
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set(foundCopyDirective2 TRUE)
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elseif( line MATCHES " *</Content> *$")
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set(inNode2 FALSE)
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endif()
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elseif(line MATCHES "^ *<Content *Include *= *\".*content1\\.txt\"> *")
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set(foundNode1 TRUE)
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set(inNode1 TRUE)
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elseif(line MATCHES "^ *<Content *Include *= *\".*content2\\.txt\"> *")
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set(foundNode2 TRUE)
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set(inNode2 TRUE)
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elseif(line MATCHES "^ *<None *Include *= *\".*content3\\.txt\"> *")
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set(foundNode3 TRUE)
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endif()
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endforeach()
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if(NOT foundNode1)
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set(RunCMake_TEST_FAILED "Did not find <Content> item content1.txt.")
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return()
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endif()
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if(NOT foundCopyDirective1)
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set(RunCMake_TEST_FAILED "Did not find PreserveNewest for <Content> item content1.txt.")
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return()
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endif()
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if(NOT foundNode2)
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set(RunCMake_TEST_FAILED "Did not find <Content> item content2.txt.")
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return()
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endif()
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if(NOT foundCopyDirective2)
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set(RunCMake_TEST_FAILED "Did not find Always for <Content> item content2.txt.")
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return()
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endif()
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if(NOT foundNode3)
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set(RunCMake_TEST_FAILED "Did not find <None> item content3.txt.")
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return()
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endif()
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27
Tests/RunCMake/VS10Project/VsCSharpDeployFiles.cmake
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27
Tests/RunCMake/VS10Project/VsCSharpDeployFiles.cmake
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@@ -0,0 +1,27 @@
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enable_language(CSharp)
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set(fileNames
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"${CMAKE_CURRENT_BINARY_DIR}/content1.txt"
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"${CMAKE_CURRENT_BINARY_DIR}/content2.txt"
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"${CMAKE_CURRENT_BINARY_DIR}/content3.txt")
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foreach(f ${fileNames})
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message(STATUS "touch ${f}")
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file(TOUCH ${f})
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endforeach()
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set_source_files_properties( "${CMAKE_CURRENT_BINARY_DIR}/content1.txt"
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PROPERTIES
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VS_COPY_TO_OUT_DIR PreserveNewest
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)
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set_source_files_properties( "${CMAKE_CURRENT_BINARY_DIR}/content2.txt"
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PROPERTIES
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VS_COPY_TO_OUT_DIR Always
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)
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add_library(foo SHARED
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foo.cs
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${fileNames}
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)
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