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https://github.com/Kitware/CMake.git
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ENH: some more cleanup and changes to how custom commands are stored
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@@ -135,7 +135,6 @@ public:
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void WriteSpecialTargetsBottom(std::ostream& makefileStream);
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std::string GetRelativeTargetDirectory(const cmTarget& target);
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void WriteLocalCleanRule(std::ostream& makefileStream);
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// List the files for which to check dependency integrity. Each
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// language has its own list because integrity may be checked
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@@ -172,7 +171,8 @@ protected:
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// this is responsible for writing all of the rules for all this
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// directories custom commands (but not utility targets)
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void WriteCustomCommands();
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void WriteCustomCommands(const cmTarget &target,std::ostream& os,
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std::vector<std::string>& cleanFiles);
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// this method Writes the Directory informaiton files
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void WriteDirectoryInformationFile();
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@@ -221,31 +221,38 @@ protected:
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bool verbose);
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void GenerateCustomRuleFile(const cmCustomCommand& cc);
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std::string GenerateCustomRuleFile(const cmCustomCommand& cc,
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const char *dir);
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// these three make some simple changes and then call WriteLibraryRule
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void WriteStaticLibraryRule(std::ostream& ruleFileStream,
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const char* ruleFileName,
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const cmTarget& target,
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const std::vector<std::string>& objects,
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const std::vector<std::string>& external_objects);
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const std::vector<std::string>& external_objects,
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std::vector<std::string>& cleanFiles);
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void WriteSharedLibraryRule(std::ostream& ruleFileStream,
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const char* ruleFileName,
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const cmTarget& target,
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const std::vector<std::string>& objects,
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const std::vector<std::string>& external_objects);
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const std::vector<std::string>& external_objects,
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std::vector<std::string>& cleanFiles);
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void WriteModuleLibraryRule(std::ostream& ruleFileStream,
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const char* ruleFileName,
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const cmTarget& target,
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const std::vector<std::string>& objects,
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const std::vector<std::string>& external_objects);
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const std::vector<std::string>& external_objects,
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std::vector<std::string>& cleanFiles);
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// the main code for writing the Executable target rules
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void WriteExecutableRule(std::ostream& ruleFileStream,
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const char* ruleFileName,
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const cmTarget& target,
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const std::vector<std::string>& objects,
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const std::vector<std::string>& external_objects);
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const std::vector<std::string>& external_objects,
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std::vector<std::string>& cleanFiles);
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// the main method for writing library rules
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void WriteLibraryRule(std::ostream& ruleFileStream,
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@@ -254,7 +261,8 @@ protected:
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const std::vector<std::string>& objects,
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const std::vector<std::string>& external_objects,
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const char* linkRuleVar,
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const char* extraLinkFlags);
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const char* extraLinkFlags,
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std::vector<std::string>& cleanFiles);
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void WriteLocalMakefile();
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@@ -275,11 +283,9 @@ protected:
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void WriteTargetDependRule(std::ostream& ruleFileStream,
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const cmTarget& target,
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const std::vector<std::string>& objects);
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void WriteTargetCleanRule(const char *ruleFileName,
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void WriteTargetCleanRule(std::ostream& ruleFileStream,
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const cmTarget& target,
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const std::vector<std::string>& files,
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const std::vector<std::string>& objects,
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const std::vector<std::string>& external_objects);
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const std::vector<std::string>& files);
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void WriteTargetRequiresRule(std::ostream& ruleFileStream,
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const cmTarget& target,
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const std::vector<std::string>& objects);
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@@ -332,9 +338,6 @@ private:
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// Flag for whether echo command needs quotes.
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bool m_EchoNeedsQuote;
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// Set of custom rule files that have been generated.
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std::set<cmStdString> m_CustomRuleFiles;
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// Set of object file names that will be built in this directory.
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std::set<cmStdString> m_ObjectFiles;
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};
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