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VS: Consider macros with values when determining CharacterSet
In order to determine what character-set (Unicode, Multi-Byte, none) shall be set in the generated `*.vcxproj` files, CMake checks if one of the macros `_UNICODE` or `_SBCS` are defined. However, as these macros can be defined with or without a value, the check should always recognize these macros whether they are defined with a value or without. That is now assured by this commit. Fixes: #25379
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@@ -137,14 +137,18 @@ bool cmVisualStudioGeneratorOptions::IsManaged() const
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bool cmVisualStudioGeneratorOptions::UsingUnicode() const
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{
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// Look for a _UNICODE definition.
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return std::any_of(this->Defines.begin(), this->Defines.end(),
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[](std::string const& di) { return di == "_UNICODE"_s; });
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return std::any_of(
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this->Defines.begin(), this->Defines.end(), [](std::string const& di) {
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return di == "_UNICODE"_s || cmHasLiteralPrefix(di, "_UNICODE=");
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});
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}
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bool cmVisualStudioGeneratorOptions::UsingSBCS() const
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{
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// Look for a _SBCS definition.
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return std::any_of(this->Defines.begin(), this->Defines.end(),
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[](std::string const& di) { return di == "_SBCS"_s; });
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return std::any_of(
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this->Defines.begin(), this->Defines.end(), [](std::string const& di) {
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return di == "_SBCS"_s || cmHasLiteralPrefix(di, "_SBCS=");
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});
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}
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void cmVisualStudioGeneratorOptions::FixCudaCodeGeneration()
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@@ -11,6 +11,9 @@ run_cmake(CustomCommandGenex)
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if(NOT RunCMake_GENERATOR MATCHES "^Visual Studio 1[1-5] ")
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run_cmake(CustomCommandParallel)
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endif()
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run_cmake_with_options(VsCharacterSet -DSET_CHARSET=MultiByte)
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run_cmake_with_options(VsCharacterSet -DSET_CHARSET=Unicode)
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run_cmake_with_options(VsCharacterSet -DSET_CHARSET=NotSet)
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run_cmake(VsCsharpSourceGroup)
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run_cmake(VsCSharpCompilerOpts)
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run_cmake(ExplicitCMakeLists)
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49
Tests/RunCMake/VS10Project/VsCharacterSet-check.cmake
Normal file
49
Tests/RunCMake/VS10Project/VsCharacterSet-check.cmake
Normal file
@@ -0,0 +1,49 @@
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macro(check_project_file projectFile outvar)
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set(insideConfiguration FALSE)
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set(characterSetFound FALSE)
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if(NOT EXISTS "${projectFile}")
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set(RunCMake_TEST_FAILED "Project file ${projectFile} does not exist.")
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return()
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endif()
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string(REPLACE "${RunCMake_TEST_BINARY_DIR}/" "" projectName ${projectFile})
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file(STRINGS "${projectFile}" lines)
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foreach(line IN LISTS lines)
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if(line MATCHES "^ *<PropertyGroup Condition=\"'[$][(]Configuration[)]|[$][(]Platform[)]'=='([^\"])+\" Label=\"Configuration\">.*$")
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set(insideConfiguration TRUE)
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elseif(insideConfiguration)
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if(line MATCHES "^ *</PropertyGroup>.*$")
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set(insideConfiguration FALSE)
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elseif(line MATCHES "^ *<CharacterSet>(.+)</CharacterSet>*$")
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message(STATUS "Found CharacterSet = ${CMAKE_MATCH_1} in PropertyGroup 'Configuration' in ${projectName}")
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set(characterSetFound TRUE)
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set(${outvar} ${CMAKE_MATCH_1})
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endif()
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endif()
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endforeach()
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if(NOT characterSetFound)
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set(RunCMake_TEST_FAILED "CharacterSet not found in \"Configuration\" propertygroup in ${projectName}")
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return() # This should intentionally return from the caller, not the macro
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endif()
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endmacro()
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check_project_file("${RunCMake_TEST_BINARY_DIR}/CMakeFiles/${CMAKE_VERSION}/CompilerIdCXX/CompilerIdCXX.vcxproj" MULTI_BYTE_CHARSET)
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check_project_file("${RunCMake_TEST_BINARY_DIR}/foo.vcxproj" OVERRIDDEN_CHARSET)
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if (NOT "${MULTI_BYTE_CHARSET}" STREQUAL "MultiByte")
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set(RunCMake_TEST_FAILED "Default character-set (\"MultiByte\") was overridden (it shouldn't)")
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return()
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endif()
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if(NOT EXISTS "${RunCMake_TEST_BINARY_DIR}/set_charset.txt")
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set(RunCMake_TEST_FAILED "File 'set_charset.txt' with set charset does not exist.")
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return()
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endif()
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file(STRINGS "${RunCMake_TEST_BINARY_DIR}/set_charset.txt" SET_CHARSET)
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if (NOT "${OVERRIDDEN_CHARSET}" STREQUAL "${SET_CHARSET}")
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set(RunCMake_TEST_FAILED "Failed to override the character-set with \"${SET_CHARSET}\"")
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return()
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endif()
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17
Tests/RunCMake/VS10Project/VsCharacterSet.cmake
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17
Tests/RunCMake/VS10Project/VsCharacterSet.cmake
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@@ -0,0 +1,17 @@
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enable_language(CXX)
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# Write value of `SET_CHARSET` for comparison later.
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/set_charset.txt" "${SET_CHARSET}")
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# Set macro which determines the character-set.
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if("${SET_CHARSET}" STREQUAL "MultiByte")
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add_compile_definitions(_MBCS=1)
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endif()
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if("${SET_CHARSET}" STREQUAL "NotSet")
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add_compile_definitions(_SBCS=1)
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endif()
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if("${SET_CHARSET}" STREQUAL "Unicode")
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add_compile_definitions(_UNICODE=1)
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endif()
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add_library(foo foo.cpp)
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