VS: Use 'override' keyword for overridden methods in generator classes

The corresponding 'virtual' removed.
This commit is contained in:
Vitaly Stakhovsky
2017-12-15 21:17:49 -05:00
parent f67f76c2b3
commit cfe4e2db1f
13 changed files with 132 additions and 129 deletions
+21 -19
View File
@@ -26,11 +26,11 @@ public:
std::string const& GetPlatformName() const;
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf);
cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf) override;
virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
bool SetSystemName(std::string const& s, cmMakefile* mf) override;
virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override;
/**
* Utilized by the generator factory to determine if this generator
@@ -48,19 +48,21 @@ public:
* Try to determine system information such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string> const& languages,
cmMakefile*, bool optional);
void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
bool optional) override;
/**
* Try running cmake and building a file. This is used for dynamically
* loaded commands, not as part of the usual build process.
*/
virtual void GenerateBuildCommand(
std::vector<std::string>& makeCommand, const std::string& makeProgram,
const std::string& projectName, const std::string& projectDir,
const std::string& targetName, const std::string& config, bool fast,
bool verbose,
std::vector<std::string> const& makeOptions = std::vector<std::string>());
void GenerateBuildCommand(std::vector<std::string>& makeCommand,
const std::string& makeProgram,
const std::string& projectName,
const std::string& projectDir,
const std::string& targetName,
const std::string& config, bool fast, bool verbose,
std::vector<std::string> const& makeOptions =
std::vector<std::string>()) override;
/**
* Generate the DSW workspace file.
@@ -71,13 +73,13 @@ public:
std::string GetGUID(std::string const& name);
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const std::string& prefix,
const std::string& config,
const std::string& suffix,
std::string& dir);
void AppendDirectoryForConfig(const std::string& prefix,
const std::string& config,
const std::string& suffix,
std::string& dir) override;
///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGIntDir() const
const char* GetCMakeCFGIntDir() const override
{
return "$(ConfigurationName)";
}
@@ -103,7 +105,7 @@ public:
cmIDEFlagTable const* ExtraFlagTable;
protected:
virtual void Generate();
void Generate() override;
virtual const char* GetIDEVersion() = 0;
std::string const& GetDevEnvCommand();
@@ -129,7 +131,7 @@ protected:
cmLocalGenerator* root);
virtual void WriteSLNFooter(std::ostream& fout);
virtual void WriteSLNHeader(std::ostream& fout) = 0;
virtual std::string WriteUtilityDepend(const cmGeneratorTarget* target);
std::string WriteUtilityDepend(const cmGeneratorTarget* target) override;
virtual void WriteTargetsToSolution(
std::ostream& fout, cmLocalGenerator* root,
@@ -170,7 +172,7 @@ private:
char* IntelProjectVersion;
std::string DevEnvCommand;
bool DevEnvCommandInitialized;
virtual std::string GetVSMakeProgram() { return this->GetDevEnvCommand(); }
std::string GetVSMakeProgram() override { return this->GetDevEnvCommand(); }
};
#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"