server: Refactor to make the event loop owned by server object

This commit is contained in:
Justin Berger
2017-03-24 21:38:52 -06:00
parent 5acbf08bff
commit d4f5d35ca4
12 changed files with 776 additions and 443 deletions
+3 -1
View File
@@ -44,6 +44,8 @@
#include <stdlib.h>
#include <time.h>
class cmConnection;
int cmcmd_cmake_ninja_depends(std::vector<std::string>::const_iterator argBeg,
std::vector<std::string>::const_iterator argEnd);
int cmcmd_cmake_ninja_dyndep(std::vector<std::string>::const_iterator argBeg,
@@ -1013,7 +1015,7 @@ int cmcmd::ExecuteCMakeCommand(std::vector<std::string>& args)
}
}
#if defined(HAVE_SERVER_MODE) && HAVE_SERVER_MODE
cmServerConnection* conn;
cmConnection* conn;
if (isDebug) {
conn = new cmServerStdIoConnection;
} else {