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FindFLTK: revise .rst markup
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committed by
Brad King
parent
ccc9a6c706
commit
d9154e521a
@@ -5,57 +5,66 @@
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# FindFLTK
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# --------
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#
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# Find the native FLTK includes and library
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# Find the FLTK library
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#
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# Input Variables
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# ^^^^^^^^^^^^^^^
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#
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# By default this module will search for all of the FLTK components and
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# add them to the FLTK_LIBRARIES variable. You can limit the components
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# which get placed in FLTK_LIBRARIES by defining one or more of the
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# following three options:
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#
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# By default FindFLTK.cmake will search for all of the FLTK components
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# and add them to the FLTK_LIBRARIES variable.
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# ``FLTK_SKIP_OPENGL``
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# Set to true to disable searching for the FLTK GL library
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#
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# ::
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# ``FLTK_SKIP_FORMS``
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# Set to true to disable searching for the FLTK Forms library
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#
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# You can limit the components which get placed in FLTK_LIBRARIES by
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# defining one or more of the following three options:
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# ``FLTK_SKIP_IMAGES``
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# Set to true to disable searching for the FLTK Images library
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#
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# FLTK is composed also by a binary tool. You can set the following option:
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#
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# ``FLTK_SKIP_FLUID``
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# Set to true to not look for the FLUID binary
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#
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# ::
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#
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# FLTK_SKIP_OPENGL, set to true to disable searching for opengl and
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# the FLTK GL library
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# FLTK_SKIP_FORMS, set to true to disable searching for fltk_forms
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# FLTK_SKIP_IMAGES, set to true to disable searching for fltk_images
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#
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#
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#
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# ::
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#
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# FLTK_SKIP_FLUID, set to true if the fluid binary need not be present
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# at build time
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#
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#
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# Result Variables
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# ^^^^^^^^^^^^^^^^
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#
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# The following variables will be defined:
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#
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# ::
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# ``FLTK_FOUND``
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# True if all components not skipped were found
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#
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# FLTK_FOUND, True if all components not skipped were found
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# FLTK_INCLUDE_DIR, where to find include files
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# FLTK_LIBRARIES, list of fltk libraries you should link against
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# FLTK_FLUID_EXECUTABLE, where to find the Fluid tool
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# FLTK_WRAP_UI, This enables the FLTK_WRAP_UI command
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# ``FLTK_INCLUDE_DIR``
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# Path to the include directory for FLTK header files
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#
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# ``FLTK_LIBRARIES``
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# List of the FLTK libraries found
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#
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# ``FLTK_FLUID_EXECUTABLE``
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# Path to the FLUID binary tool
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#
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# The following cache variables are assigned but should not be used.
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# See the FLTK_LIBRARIES variable instead.
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# ``FLTK_WRAP_UI``
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# True if FLUID is found, used to enable the FLTK_WRAP_UI command
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#
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# ::
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# Cache Variables
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# ^^^^^^^^^^^^^^^
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#
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# FLTK_BASE_LIBRARY = the full path to fltk.lib
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# FLTK_GL_LIBRARY = the full path to fltk_gl.lib
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# FLTK_FORMS_LIBRARY = the full path to fltk_forms.lib
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# FLTK_IMAGES_LIBRARY = the full path to fltk_images.lib
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# The following cache variables are also available to set or use:
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#
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# ``FLTK_BASE_LIBRARY``
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# Path to the FLTK base library
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#
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# ``FLTK_GL_LIBRARY``
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# Path to the FLTK GL library
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#
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# ``FLTK_FORMS_LIBRARY``
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# Path to the FLTK Forms library
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#
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# ``FLTK_IMAGES_LIBRARY``
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# Path to the FLTK Images protobuf library
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if(NOT FLTK_SKIP_OPENGL)
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find_package(OpenGL)
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