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VS: Add option to tell generator that platfrom is WinRT by default
Create a ``CMAKE_VS_WINRT_BY_DEFAULT`` variable to indicate this. Fixes: #18286
This commit is contained in:
committed by
Brad King
parent
c549deed7f
commit
e78a0c8e8a
@@ -401,6 +401,7 @@ Variables that Control the Build
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/variable/CMAKE_VS_SDK_LIBRARY_WINRT_DIRECTORIES
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/variable/CMAKE_VS_SDK_REFERENCE_DIRECTORIES
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/variable/CMAKE_VS_SDK_SOURCE_DIRECTORIES
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/variable/CMAKE_VS_WINRT_BY_DEFAULT
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/variable/CMAKE_WIN32_EXECUTABLE
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/variable/CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS
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/variable/CMAKE_XCODE_ATTRIBUTE_an-attribute
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8
Help/variable/CMAKE_VS_WINRT_BY_DEFAULT.rst
Normal file
8
Help/variable/CMAKE_VS_WINRT_BY_DEFAULT.rst
Normal file
@@ -0,0 +1,8 @@
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CMAKE_VS_WINRT_BY_DEFAULT
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-------------------------
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Tell :ref:`Visual Studio Generators` for VS 2010 and above that the
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target platform compiles as WinRT by default (compiles with ``/ZW``).
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This variable is meant to be set by a
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:variable:`toolchain file <CMAKE_TOOLCHAIN_FILE>` for such platforms.
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@@ -2571,8 +2571,10 @@ bool cmVisualStudio10TargetGenerator::ComputeClOptions(
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}
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if (this->MSTools) {
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// If we have the VS_WINRT_COMPONENT set then force Compile as WinRT.
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if (this->GeneratorTarget->GetPropertyAsBool("VS_WINRT_COMPONENT")) {
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// If we have the VS_WINRT_COMPONENT or CMAKE_VS_WINRT_BY_DEFAULT
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// set then force Compile as WinRT.
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if (this->GeneratorTarget->GetPropertyAsBool("VS_WINRT_COMPONENT") ||
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this->Makefile->IsOn("CMAKE_VS_WINRT_BY_DEFAULT")) {
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clOptions.AddFlag("CompileAsWinRT", "true");
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// For WinRT components, add the _WINRT_DLL define to produce a lib
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if (this->GeneratorTarget->GetType() == cmStateEnums::SHARED_LIBRARY ||
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