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Vs: fix CSharp custom command by introducing inline MSBuild <Targets>s
The custom command implementation is based on the Microsoft support article: https://docs.microsoft.com/en-us/visualstudio/msbuild/how-to-extend-the-visual-studio-build-process Fixes: #16960
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@@ -0,0 +1,3 @@
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cmake_minimum_required(VERSION 3.3)
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project(${RunCMake_TEST} NONE)
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include(${RunCMake_TEST}.cmake)
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@@ -0,0 +1,21 @@
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if(checkLevel EQUAL 0)
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message("checking generation (${srcName} does not exist)")
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if(EXISTS "${generatedFileName}")
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set(RunCMake_TEST_FAILED "file \"${generatedFileName}\" should not exist")
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endif()
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elseif(checkLevel EQUAL 1)
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message("checking build 1 (generate ${srcName})")
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if(NOT "${actual_stdout}" MATCHES "${commandComment}")
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set(RunCMake_TEST_FAILED "command not executed")
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endif()
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elseif(checkLevel EQUAL 2)
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message("checking build 2 (no change in ${srcName}.in)")
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if("${actual_stdout}" MATCHES "${commandComment}")
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set(RunCMake_TEST_FAILED "command executed")
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endif()
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elseif(checkLevel EQUAL 3)
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message("checking build 3 (update ${srcName})")
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if(NOT "${actual_stdout}" MATCHES "${commandComment}")
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set(RunCMake_TEST_FAILED "command not executed")
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endif()
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endif()
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@@ -0,0 +1,13 @@
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enable_language(CSharp)
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add_executable(CSharpCustomCommand dummy.cs)
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add_custom_command(OUTPUT ${generatedFileName}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${inputFileName} ${generatedFileName}
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MAIN_DEPENDENCY ${inputFileName}
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COMMENT "${commandComment}")
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target_sources(CSharpCustomCommand PRIVATE
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${inputFileName}
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${generatedFileName})
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@@ -0,0 +1,34 @@
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include(RunCMake)
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# Use a single build tree for a few tests without cleaning.
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set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/CommandWithOutput-build)
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set(RunCMake_TEST_NO_CLEAN 1)
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file(REMOVE_RECURSE "${RunCMake_TEST_BINARY_DIR}")
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file(MAKE_DIRECTORY "${RunCMake_TEST_BINARY_DIR}")
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set(RunCMake-check-file CommandWithOutput-check.cmake)
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set(srcName "test.cs")
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set(srcFileName "${CMAKE_CURRENT_LIST_DIR}/${srcName}.in")
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set(inputFileName "${RunCMake_TEST_BINARY_DIR}/${srcName}.in")
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set(generatedFileName "${RunCMake_TEST_BINARY_DIR}/${srcName}")
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set(commandComment "Generating ${srcName}")
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# copy the input file to build dir to avoid changing files in cmake
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# source tree.
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file(COPY "${srcFileName}" DESTINATION "${RunCMake_TEST_BINARY_DIR}")
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set(RunCMake_TEST_OPTIONS ${RunCMake_TEST_OPTIONS}
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"-DinputFileName=${inputFileName}"
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"-DgeneratedFileName=${generatedFileName}"
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"-DcommandComment=${commandComment}")
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set(checkLevel 0)
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run_cmake(CommandWithOutput)
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set(checkLevel 1)
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run_cmake_command(CommandWithOutput-build1 ${CMAKE_COMMAND} --build . --config Debug)
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set(checkLevel 2)
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run_cmake_command(CommandWithOutput-build2 ${CMAKE_COMMAND} --build . --config Debug)
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# change file content to trigger custom command with next build
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file(APPEND ${inputFileName} "\n")
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set(checkLevel 3)
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run_cmake_command(CommandWithOutput-build3 ${CMAKE_COMMAND} --build . --config Debug)
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@@ -0,0 +1,8 @@
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class TestCs
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{
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public static int Main(string[] args)
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{
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System.Console.WriteLine("Test C#");
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return 0;
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}
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}
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