stringapi: Use strings for property names

Property names are always generated by CMake and should never be NULL.
This commit is contained in:
Ben Boeckel
2013-09-02 16:27:32 -04:00
committed by Brad King
parent 2977330a7b
commit ec97ed7d0c
32 changed files with 262 additions and 310 deletions
+11 -8
View File
@@ -223,12 +223,14 @@ public:
void FinishConfigure();
///! Set/Get a property of this target file
void SetProperty(const char *prop, const char *value);
void AppendProperty(const char* prop, const char* value,bool asString=false);
const char *GetProperty(const char *prop) const;
const char *GetProperty(const char *prop, cmProperty::ScopeType scope) const;
bool GetPropertyAsBool(const char *prop) const;
void CheckProperty(const char* prop, cmMakefile* context) const;
void SetProperty(const std::string& prop, const char *value);
void AppendProperty(const std::string& prop, const char* value,
bool asString=false);
const char *GetProperty(const std::string& prop) const;
const char *GetProperty(const std::string& prop,
cmProperty::ScopeType scope) const;
bool GetPropertyAsBool(const std::string& prop) const;
void CheckProperty(const std::string& prop, cmMakefile* context) const;
const char* GetFeature(const char* feature, const char* config) const;
@@ -632,7 +634,8 @@ private:
// Use a makefile variable to set a default for the given property.
// If the variable is not defined use the given default instead.
void SetPropertyDefault(const char* property, const char* default_value);
void SetPropertyDefault(const std::string& property,
const char* default_value);
// Returns ARCHIVE, LIBRARY, or RUNTIME based on platform and type.
const char* GetOutputTargetType(bool implib) const;
@@ -729,7 +732,7 @@ private:
void ClearLinkMaps();
void MaybeInvalidatePropertyCache(const char* prop);
void MaybeInvalidatePropertyCache(const std::string& prop);
void ProcessSourceExpression(std::string const& expr);