Unity: Generate reproducible unity IDs for anonymous namespaces

Fixes: #21564
This commit is contained in:
Craig Scott
2021-01-22 18:49:17 +11:00
parent e93fb3c9c6
commit ee9da76972
5 changed files with 55 additions and 11 deletions

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@@ -2768,17 +2768,32 @@ inline void RegisterUnitySources(cmGeneratorTarget* target, cmSourceFile* sf,
target->AddSourceFileToUnityBatch(sf->ResolveFullPath());
sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str());
}
}
inline void IncludeFileInUnitySources(cmGeneratedFileStream& unity_file,
std::string const& sf_full_path,
cmProp beforeInclude,
cmProp afterInclude, cmProp uniqueIdName)
void cmLocalGenerator::IncludeFileInUnitySources(
cmGeneratedFileStream& unity_file, std::string const& sf_full_path,
cmProp beforeInclude, cmProp afterInclude, cmProp uniqueIdName)
{
if (uniqueIdName && !uniqueIdName->empty()) {
unity_file << "#undef " << *uniqueIdName << "\n"
std::string pathToHash;
auto PathEqOrSubDir = [](std::string const& a, std::string const& b) {
return (cmSystemTools::ComparePath(a, b) ||
cmSystemTools::IsSubDirectory(a, b));
};
const auto path = cmSystemTools::GetFilenamePath(sf_full_path);
if (PathEqOrSubDir(path, this->GetBinaryDirectory())) {
pathToHash = "BLD_" +
cmSystemTools::RelativePath(this->GetBinaryDirectory(), sf_full_path);
} else if (PathEqOrSubDir(path, this->GetSourceDirectory())) {
pathToHash = "SRC_" +
cmSystemTools::RelativePath(this->GetSourceDirectory(), sf_full_path);
} else {
pathToHash = "ABS_" + sf_full_path;
}
unity_file << "/* " << pathToHash << " */\n"
<< "#undef " << *uniqueIdName << "\n"
<< "#define " << *uniqueIdName << " unity_"
<< cmSystemTools::ComputeStringMD5(sf_full_path) << "\n";
<< cmSystemTools::ComputeStringMD5(pathToHash) << "\n";
}
if (beforeInclude) {
@@ -2790,9 +2805,10 @@ inline void IncludeFileInUnitySources(cmGeneratedFileStream& unity_file,
if (afterInclude) {
unity_file << *afterInclude << "\n";
}
unity_file << "\n";
}
std::vector<std::string> AddUnityFilesModeAuto(
std::vector<std::string> cmLocalGenerator::AddUnityFilesModeAuto(
cmGeneratorTarget* target, std::string const& lang,
std::vector<cmSourceFile*> const& filtered_sources, cmProp beforeInclude,
cmProp afterInclude, std::string const& filename_base, size_t batchSize)
@@ -2835,7 +2851,7 @@ std::vector<std::string> AddUnityFilesModeAuto(
return unity_files;
}
std::vector<std::string> AddUnityFilesModeGroup(
std::vector<std::string> cmLocalGenerator::AddUnityFilesModeGroup(
cmGeneratorTarget* target, std::string const& lang,
std::vector<cmSourceFile*> const& filtered_sources, cmProp beforeInclude,
cmProp afterInclude, std::string const& filename_base)
@@ -2883,7 +2899,6 @@ std::vector<std::string> AddUnityFilesModeGroup(
return unity_files;
}
}
void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target)
{

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@@ -4,6 +4,7 @@
#include "cmConfigure.h" // IWYU pragma: keep
#include <cstddef>
#include <iosfwd>
#include <map>
#include <memory>
@@ -27,6 +28,7 @@ class cmComputeLinkInformation;
class cmCustomCommand;
class cmCustomCommandGenerator;
class cmCustomCommandLines;
class cmGeneratedFileStream;
class cmGeneratorTarget;
class cmGlobalGenerator;
class cmImplicitDependsList;
@@ -651,6 +653,18 @@ private:
const std::string& ReuseFrom,
cmGeneratorTarget* reuseTarget,
std::vector<std::string> const& extensions);
void IncludeFileInUnitySources(cmGeneratedFileStream& unity_file,
std::string const& sf_full_path,
cmProp beforeInclude, cmProp afterInclude,
cmProp uniqueIdName);
std::vector<std::string> AddUnityFilesModeAuto(
cmGeneratorTarget* target, std::string const& lang,
std::vector<cmSourceFile*> const& filtered_sources, cmProp beforeInclude,
cmProp afterInclude, std::string const& filename_base, size_t batchSize);
std::vector<std::string> AddUnityFilesModeGroup(
cmGeneratorTarget* target, std::string const& lang,
std::vector<cmSourceFile*> const& filtered_sources, cmProp beforeInclude,
cmProp afterInclude, std::string const& filename_base);
};
#if !defined(CMAKE_BOOTSTRAP)

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@@ -0,0 +1,5 @@
int f(int x)
{
(void)x;
return 0;
}

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@@ -0,0 +1,10 @@
set(unitybuild_0 "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_0_cxx.cxx")
file(STRINGS ${unitybuild_0} src)
foreach(expectedRegex IN ITEMS "SRC_f\\.cxx" "BLD_s1\\.cpp")
if(NOT "${src}" MATCHES "${expectedRegex}")
set(RunCMake_TEST_FAILED "Generated unity file doesn't have a match for expected unity ID regex ${expectedRegex}")
return()
endif()
endforeach()

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@@ -4,7 +4,7 @@ include(${CMAKE_CURRENT_SOURCE_DIR}/unitybuild_anon_ns_test_files.cmake)
write_unity_build_anon_ns_test_files(srcs)
add_library(tgt SHARED ${srcs})
add_library(tgt SHARED f.cxx ${srcs})
set_target_properties(tgt PROPERTIES UNITY_BUILD ON)