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ENH: Added XCODE_ATTRIBUTE_<an-attribute> property to allow direct setting of Xcode target attributes in generated projects. For example, one may set the prefix header property and the corresponding precompiled option to do precompiled headers.
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@@ -1576,6 +1576,21 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmTarget& target,
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{
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debugStr = "NO";
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}
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// Convert "XCODE_ATTRIBUTE_*" properties directly.
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{
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cmPropertyMap const& props = target.GetProperties();
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for(cmPropertyMap::const_iterator i = props.begin();
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i != props.end(); ++i)
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{
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if(i->first.find("XCODE_ATTRIBUTE_") == 0)
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{
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buildSettings->AddAttribute(i->first.substr(16).c_str(),
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this->CreateString(i->second.GetValue()));
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}
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}
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}
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buildSettings->AddAttribute("GCC_GENERATE_DEBUGGING_SYMBOLS",
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this->CreateString(debugStr));
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buildSettings->AddAttribute("GCC_OPTIMIZATION_LEVEL",
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@@ -276,6 +276,12 @@ void cmTarget::DefineProperties(cmake *cm)
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"exported symbols and then used for linking. "
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"All Windows-based systems including Cygwin are DLL platforms.");
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cm->DefineProperty
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("XCODE_ATTRIBUTE_<an-attribute>", cmProperty::TARGET,
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"Set Xcode target attributes directly.",
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"Tell the Xcode generator to set '<an-attribute>' to a given value "
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"in the generated Xcode project. Ignored on other generators.");
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cm->DefineProperty
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("GENERATOR_FILE_NAME", cmProperty::TARGET,
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"Generator's file for this target.",
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