Create a `CMAKE_EFFECTIVE_SYSTEM_NAME` variable to use for looking
up compiler information modules instead of using `CMAKE_SYSTEM_NAME`
directly. This will allow multiple platforms to share the same set
of compiler information modules without spelling out all of them.
Issue: #17870
In some environments, libraries containing device code are installed in
directories searched by the host linker but not passed by nvcc to
nvlink. Make these libraries available by explicitly passing the
host linker search directories during device linking.
Issue: #16317
This removes duplicated code for per-config variable initialization by
providing a `cmake_initialize_per_config_variable(<PREFIX> <DOCSTRING>)`
function.
This function initializes a `<PREFIX>` cache variable from `<PREFIX>_INIT`
and unless the `CMAKE_NOT_USING_CONFIG_FLAGS` variable is defined, does
the same with `<PREFIX>_<CONFIG>` from `<PREFIX>_<CONFIG>_INIT` for every
`<CONFIG>` in `CMAKE_CONFIGURATION_TYPES` for multi-config generators or
`CMAKE_BUILD_TYPE` for single-config generators.
The CUDA compiler automatic deprecation warnings are pure noise when
doing device linking, and should be suppressed to reduce the amount of
confusion from users.
On Windows with MSVC-like host compilers we must honor the standard
libraries chosen by the `Platform/Windows-MSVC` module. Otherwise C
code linked into the CUDA binary that expects to have these libraries
available may not link.
Previously we had a two issues when building cuda executables
that required separable compilation. The first was that we didn't
propagate FLAGS causing any -arch / -gencode flags to be dropped, and
secondly generators such as ninja would use the CXX language flags
instead of CUDA when the executable was mixed language.