This sets variables like PROJECT_HOMEPAGE_URL, which can be
used as default values for various things (packaging modules,
doxygen defaults, etc.). Some packaging modules have been
updated to do this as part of this commit.
Co-Author: Craig Scott <craig.scott@crascit.com>
Options specified via `COMPILE_OPTIONS` and `INTERFACE_COMPILE_OPTIONS`
are deduplicated, but individual options can legitimately be duplicated
when grouped with other options, e.g.
-D A -D B
After deduplication that becomes `-D A B`. Therefore we need a way to
treat groups of options as units during deduplication. A simple approach
is to specify each group as one option, e.g.
"-D A" "-D B"
However, that conflicts with options that legitimately have spaces. To
break this ambiguity, add a `SHELL:` prefix syntax to specify that an
option should be parsed like shell command line arguments after
deduplication, e.g.
"SHELL:-D A" "SHELL:-D B"
These will survive deduplication intact, and then be parsed to produce
`-D A -D B` on the final command line.
Fixes: #15826
In commit v2.8.0~170 (ENH: Added ctest test options PROCESSORS and
RUN_SERIAL, 2009-09-07) CTest learned to track the number of processors
allocated to running tests in order to balance it against the desired
level of parallelism. Extend this idea by introducing a new
`PROCESSOR_AFFINITY` test property to ask that CTest run a test
with the CPU affinity mask set. This will allow a set of tests
that are running concurrently to use disjoint CPU resources.
The last KDevelop3 release was many years ago, in 2008 I think.
I haven't seen or read about anybody using KDevelop 3 since a
long time, so I think it can safely be removed from CMake.
KDevelop 4 (first released in 2010) has its own proper CMake
support now, independent from this generator.
Alex
506fda1c Genex: Enable COMPILE_LANGUAGE for INCLUDE_DIRECTORIES with VS and Xcode
c2f79c98 Genex: Enable COMPILE_LANGUAGE for COMPILE_DEFINITIONS with VS and Xcode
0795d25b cmVisualStudio10TargetGenerator: Factor out include dir computation
1ab4d186 cmLocalVisualStudio7Generator: Clarify variable name of compiled language
07e1a743 cmLocalVisualStudio7Generator: Clarify condition for target that compiles
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !1657
The set of compile flags used for a target's C and C++ sources is based
on the linker language. By default this is always the C++ flags if any
C++ sources appear in the target, and otherwise the C flags. Therefore
we can define the `COMPILE_LANGUAGE` generator expression in
`INCLUDE_DIRECTORIES` to match the selected language.
This is not exactly the same as for other generators, but is the best VS
and Xcode can do. It is also sufficient for many use cases since the
set of include directories for C and C++ is frequently similar but may
be distinct from those for other languages like CUDA.
Fixes: #17435
The set of compile flags used for a target's C and C++ sources is based
on the linker language. By default this is always the C++ flags if any
C++ sources appear in the target, and otherwise the C flags. Therefore
we can define the `COMPILE_LANGUAGE` generator expression in
`COMPILE_DEFINITIONS` to match the selected language.
This is not exactly the same as for other generators, but is the best VS
and Xcode can do. It is also sufficient for many use cases since the
set of definitions for C and C++ is frequently similar but may be
distinct from those for other languages like CUDA.
Issue: #17435
This is needed when cross compiling and the compiler requires a specific
linker different from the default, e.g., when cross compiling from
Darwin to Linux and passing `-fuse-ld=lld` to clang.
Fixes: #9514