The change in commit v3.8.0-rc1~276^2 (Allow NO_SYSTEM_FROM_IMPORTED on
imported INTERFACE libraries, 2016-11-21) was incorrect. The property
is not meant to be set on imported targets at all. It is meant to be
set on their consumers that compile sources. Since INTERFACE libraries
have no sources to compile, the property is not needed on them.
Revert most of that change. Unfortunately we must still tolerate
project code setting NO_SYSTEM_FROM_IMPORTED on INTERFACE libraries
because they were allowed by CMake 3.8 and 3.9.
Issue: #17348
Clarify definitions of `bracket_open` and `bracket_close` productions.
In note about unquoted arguments containing unescaped double quotes,
provide examples of how they can be written as quoted arguments.
Also clarify location of nested calls supported by variable function
scope.
Suggested-by: Дилян Палаузов <dilyan.palauzov@aegee.org>
1bdb8cd2 IAR: Detect compiler platform version
b96ca728 Add infrastructure to detect secondary compiler version information
f952f16d Help: Fix placement of one variable in cmake-variables manual
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !1324
Create a `CMAKE_<LANG>_COMPILER_VERSION_INTERNAL` variable to hold
a secondary/internal compiler version number detected at the same
time as the primary compiler version. This will be useful for some
compilers where we need such a number to determine correct usage.
Inspired-by: Stefan Andersson <tfosm@hotmail.com>
Suggested-by: Norbert Lange <norbert.lange@andritz.com>
Issue: #17264
- The .desc files will be in the same folder as the generated .cc and .h files.
- Paths to generate .desc files are stored in a variable passed in
- This is only implemented for C++
- Remove legacy ARGS
- Add test that generates and uses C++ protobuf message
- Add test that checks that the generated .desc file can be instantiated
with DynamicMessageFactory
- Add Help rst for new feature
The VS_SHADER_OUTPUT_HEADER_FILE property is the name of the generated
header file containing the object code of the shader.
The VS_SHADER_VARIABLE_NAME property is the name of the variable
containing the object code in the above header file.
Signed-off-by: Kevin M. Godby <kevin@godby.org>
Starting in CUDA 9 the default compilation mode is C++14, and you need
to explicitly enable C++98/03 mode.
While at it, document `14` among the values for `CUDA_STANDARD`. This
was accidentally left out of commit v3.9.0-rc1~118^2 (CUDA: Add support
for the C++14 standard flag, 2017-05-11).
Find GLVND components if available. Add `GLX` and `EGL` options for
COMPONENTS that allow requesting these libraries explicitly. Introduce
new import targets for these windowing-system-specific libraries.
On a GLVND system, populate the legacy `OPENGL_LIBRARIES` variable and
the `OpenGL::GL` target using the `OpenGL` and `GLX` components. On
non-GLVND systems, continue to use the legacy `GL` library and simply do
not provide the GLVND components. Application code can choose to adapt
based on the availability of GLVND components as imported targets.