Create a `<LANG>_CPPLINT` target property (initialized by a
`CMAKE_<LANG>_CPPLINT` variable) to specify a `cpplint` style checker
command line to be run along with the compiler.
97c1e569 Help: Add release note for C++ 17 support
85c8e652 Features: Activate C++ 17 support for AppleClang 6.1+
8084f7a6 Features: Activate C++ 17 support for Clang 3.5+
24e29d41 Features: Activate C++ 17 support for GNU 5.1+
ae1a6815 Features: Add infrastructure for C++ 17 language standard
684e4d20 Features: Make feature recording conditions more consistent
Add a `VS_USER_PROPS_CXX` target property to set the user props file of
the generated `.vcxproj` file to be something other than the default
`$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props`.
Add an `IMPORTED_LIBNAME[_<CONFIG>]` target property to specify a library
name to be placed on the link line in place of an interface library
since it has no library file of its own. Restrict use of the property
to imported `INTERFACE` libraries.
This will be particularly useful for find modules that need to provide
imported libraries from system SDKs where the full path to the library
file is not known. Now such find modules will be able to provide an
imported interface library and set `IMPORTED_LIBNAME` to refer to the
SDK library by name.
Issue: #15267
If this property has an empty list entry, check for `IMPORTED_LOCATION`
instead of `IMPORTED_LOCATION_<CONFIG>`. This allows custom imported
targets to have some configurations mapped and others fall back to a
default location.
Closes: #16280
Users may need to add custom `RPATH` entries to be able to run binaries
from their build tree without setting `LD_LIBRARY_PATH`. Provide a way
to do this that does not affect the install-tree `RPATH`.
7b637ebd Android: Add `ANDROID` variable to indicate the target
c2f561e5 Android: Add test cases covering use of the NDK and standalone toolchains
6b84df8d Help: Document cross compiling for Android
d7d40830 Android: Select the STL type for NDK builds
b22294bc Android: Populate compiler flags for current ABI
b6a3102a Android: Add a CMAKE_BUILD_TYPE default
d1e3cec2 Android: Add Clang -target option for current ABI
504db72d Android: Add placeholders for compiler/abi-specific settings
fa632578 Android: Avoid interfering with common pre-existing toolchain files
6299693f Android: Search for NDK and standalone toolchain in more places
29b51379 Android: Detect and save a standalone toolchain without the NDK
7d9b49fb Android: Detect settings from the CMAKE_SYSROOT if it is set
4389664a Android: Detect and save a toolchain from the NDK
328191f6 Android: Set CMAKE_SYSROOT automatically
9e032304 Android: Detect and save the architecture, ABI, and processor
fde59c4d Android: Detect and save the API level
...
CMake now supports cross compiling for Android using the NDK or a
standalone toolchain. Document the associated variables and how how to
write toolchain files for Android.
Create a LINK_WHAT_YOU_USE target property and corresponding
CMAKE_LINK_WHAT_YOU_USE variable to enable this behavior.
Extend link commands by running `ldd -u -r` to detect shared
libraries that are linked but not needed.
Teach the `add_custom_command` and `add_custom_target' commands to
substitute argv0 with the crosscompiling emulator if it is a target with
the `CROSSCOMPILING_EMULATOR` property set.
Create a <LANG>_CLANG_TIDY target property (initialized by a
CMAKE_<LANG>_CLANG_TIDY variable) to specify a clang-tidy command line
to be run along with the compiler.
Teach the VS 2008 and 2005 generators to set the `RemoteDirectory`
in `DeploymentTool` and the `RemoteExecutable` in `DebuggerTool`.
Use a `DEPLOYMENT_REMOTE_DIRECTORY` target property to specify the
value.
This patch solves the problem of installing both: Device and Simulator
libraries on iOS. Before only one of them was installed.
If the IOS_INSTALL_COMBINED property is set on a target, a
special install hook will be activated which builds the corresponding
target and combines both at the install location.
The original patch was contributed by Ruslan Baratov, and polished by
Gregor Jasny.
A typical iOS application bundle (also Framework Bundle) contains the
application executable and any resources used by the application (for
instance, the application icon, other images, and localized content) in
the top-level bundle directory. The same rule applies to Framework
Bundles.