# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file LICENSE.rst or https://cmake.org/licensing for details. #[=======================================================================[.rst: FindosgFX --------- Finds the osgFX NodeKit from the OpenSceneGraph toolkit. .. note:: In most cases, it's recommended to use the :module:`FindOpenSceneGraph` module instead and list osgFX as a component. This will automatically handle dependencies such as the OpenThreads and core osg libraries: .. code-block:: cmake find_package(OpenSceneGraph COMPONENTS osgFX) This module is used internally by :module:`FindOpenSceneGraph` to find the osgFX NodeKit. It is not intended to be included directly during typical use of the :command:`find_package` command. However, it is available as a standalone module for advanced use cases where finer control over detection is needed. For example, to find the osgFX explicitly or bypass automatic component detection: .. code-block:: cmake find_package(osgFX) OpenSceneGraph and osgFX headers are intended to be included in C++ project source code as: .. code-block:: c++ :caption: ``example.cxx`` #include #include // ... When working with the OpenSceneGraph toolkit, other libraries such as OpenGL may also be required. Result Variables ^^^^^^^^^^^^^^^^ This module defines the following variables: ``osgFX_FOUND`` .. versionadded:: 3.3 Boolean indicating whether the osgFX NodeKit of the OpenSceneGraph toolkit was found. ``OSGFX_LIBRARIES`` The libraries needed to link against to use osgFX. ``OSGFX_LIBRARY`` A result variable that is set to the same value as the ``OSGFX_LIBRARIES`` variable. Cache Variables ^^^^^^^^^^^^^^^ The following cache variables may also be set: ``OSGFX_INCLUDE_DIR`` The include directory containing headers needed to use osgFX. ``OSGFX_LIBRARY_DEBUG`` The path to the osgFX debug library. Hints ^^^^^ This module accepts the following variables: ``OSGDIR`` Environment variable that can be set to help locate the OpenSceneGraph toolkit, including its osgFX NodeKit, when installed in a custom location. It should point to the OpenSceneGraph installation prefix used when it was configured, built, and installed: ``./configure --prefix=$OSGDIR``. Deprecated Variables ^^^^^^^^^^^^^^^^^^^^ The following variables are provided for backward compatibility: ``OSGFX_FOUND`` .. deprecated:: 4.2 Use ``osgFX_FOUND``, which has the same value. Boolean indicating whether the osgFX NodeKit of the OpenSceneGraph toolkit was found. Examples ^^^^^^^^ Finding osgFX explicitly with this module and creating an interface :ref:`imported target ` that encapsulates its usage requirements for linking it to a project target: .. code-block:: cmake find_package(osgFX) if(osgFX_FOUND AND NOT TARGET osgFX::osgFX) add_library(osgFX::osgFX INTERFACE IMPORTED) set_target_properties( osgFX::osgFX PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OSGFX_INCLUDE_DIR}" INTERFACE_LINK_LIBRARIES "${OSGFX_LIBRARIES}" ) endif() target_link_libraries(example PRIVATE osgFX::osgFX) See Also ^^^^^^^^ * The :module:`FindOpenSceneGraph` module to find OpenSceneGraph toolkit. #]=======================================================================] # Created by Eric Wing. include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake) OSG_FIND_PATH (OSGFX osgFX/BumpMapping) OSG_FIND_LIBRARY(OSGFX osgFX) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(osgFX DEFAULT_MSG OSGFX_LIBRARY OSGFX_INCLUDE_DIR)