# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file LICENSE.rst or https://cmake.org/licensing for details. #[=======================================================================[.rst: FindosgText ----------- Finds the osgText NodeKit from the OpenSceneGraph toolkit. .. note:: In most cases, it's recommended to use the :module:`FindOpenSceneGraph` module instead and list osgText as a component. This will automatically handle dependencies such as the OpenThreads and core osg libraries: .. code-block:: cmake find_package(OpenSceneGraph COMPONENTS osgText) This module is used internally by :module:`FindOpenSceneGraph` to find the osgText NodeKit. It is not intended to be included directly during typical use of the :command:`find_package` command. However, it is available as a standalone module for advanced use cases where finer control over detection is needed. For example, to find the osgText explicitly or bypass automatic component detection: .. code-block:: cmake find_package(osgText) OpenSceneGraph and osgText headers are intended to be included in C++ project source code as: .. code-block:: c++ :caption: ``example.cxx`` #include #include // ... When working with the OpenSceneGraph toolkit, other libraries such as OpenGL may also be required. Result Variables ^^^^^^^^^^^^^^^^ This module defines the following variables: ``osgText_FOUND`` .. versionadded:: 3.3 Boolean indicating whether the osgText NodeKit of the OpenSceneGraph toolkit was found. ``OSGTEXT_LIBRARIES`` The libraries needed to link against to use osgText. ``OSGTEXT_LIBRARY`` A result variable that is set to the same value as the ``OSGTEXT_LIBRARIES`` variable. Cache Variables ^^^^^^^^^^^^^^^ The following cache variables may also be set: ``OSGTEXT_INCLUDE_DIR`` The include directory containing headers needed to use osgText. ``OSGTEXT_LIBRARY_DEBUG`` The path to the osgText debug library. Hints ^^^^^ This module accepts the following variables: ``OSGDIR`` Environment variable that can be set to help locate the OpenSceneGraph toolkit, including its osgText NodeKit, when installed in a custom location. It should point to the OpenSceneGraph installation prefix used when it was configured, built, and installed: ``./configure --prefix=$OSGDIR``. Deprecated Variables ^^^^^^^^^^^^^^^^^^^^ The following variables are provided for backward compatibility: ``OSGTEXT_FOUND`` .. deprecated:: 4.2 Use ``osgText_FOUND``, which has the same value. Boolean indicating whether the osgText NodeKit of the OpenSceneGraph toolkit was found. Examples ^^^^^^^^ Finding osgText explicitly with this module and creating an interface :ref:`imported target ` that encapsulates its usage requirements for linking it to a project target: .. code-block:: cmake find_package(osgText) if(osgText_FOUND AND NOT TARGET osgText::osgText) add_library(osgText::osgText INTERFACE IMPORTED) set_target_properties( osgText::osgText PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OSGTEXT_INCLUDE_DIR}" INTERFACE_LINK_LIBRARIES "${OSGTEXT_LIBRARIES}" ) endif() target_link_libraries(example PRIVATE osgText::osgText) See Also ^^^^^^^^ * The :module:`FindOpenSceneGraph` module to find OpenSceneGraph toolkit. #]=======================================================================] # Created by Eric Wing. include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake) OSG_FIND_PATH (OSGTEXT osgText/Text) OSG_FIND_LIBRARY(OSGTEXT osgText) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(osgText DEFAULT_MSG OSGTEXT_LIBRARY OSGTEXT_INCLUDE_DIR)