# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file LICENSE.rst or https://cmake.org/licensing for details. #[=======================================================================[.rst: FindosgVolume ------------- Finds the osgVolume NodeKit from the OpenSceneGraph toolkit. .. note:: In most cases, it's recommended to use the :module:`FindOpenSceneGraph` module instead and list osgVolume as a component. This will automatically handle dependencies such as the OpenThreads and core osg libraries: .. code-block:: cmake find_package(OpenSceneGraph COMPONENTS osgVolume) This module is used internally by :module:`FindOpenSceneGraph` to find the osgVolume NodeKit. It is not intended to be included directly during typical use of the :command:`find_package` command. However, it is available as a standalone module for advanced use cases where finer control over detection is needed. For example, to find the osgVolume explicitly or bypass automatic component detection: .. code-block:: cmake find_package(osgVolume) OpenSceneGraph and osgVolume headers are intended to be included in C++ project source code as: .. code-block:: c++ :caption: ``example.cxx`` #include #include // ... When working with the OpenSceneGraph toolkit, other libraries such as OpenGL may also be required. Result Variables ^^^^^^^^^^^^^^^^ This module defines the following variables: ``osgVolume_FOUND`` Boolean indicating whether the osgVolume NodeKit of the OpenSceneGraph toolkit is found. For backward compatibility, the ``OSGVOLUME_FOUND`` variable is also set to the same value. ``OSGVOLUME_LIBRARIES`` The libraries needed to link against to use osgVolume. ``OSGVOLUME_LIBRARY`` A result variable that is set to the same value as the ``OSGVOLUME_LIBRARIES`` variable. Cache Variables ^^^^^^^^^^^^^^^ The following cache variables may also be set: ``OSGVOLUME_INCLUDE_DIR`` The include directory containing headers needed to use osgVolume. ``OSGVOLUME_LIBRARY_DEBUG`` The path to the osgVolume debug library. Hints ^^^^^ This module accepts the following variables: ``OSGDIR`` Environment variable that can be set to help locate the OpenSceneGraph toolkit, including its osgVolume NodeKit, when installed in a custom location. It should point to the OpenSceneGraph installation prefix used when it was configured, built, and installed: ``./configure --prefix=$OSGDIR``. Examples ^^^^^^^^ Finding osgVolume explicitly with this module and creating an interface :ref:`imported target ` that encapsulates its usage requirements for linking it to a project target: .. code-block:: cmake find_package(osgVolume) if(osgVolume_FOUND AND NOT TARGET osgVolume::osgVolume) add_library(osgVolume::osgVolume INTERFACE IMPORTED) set_target_properties( osgVolume::osgVolume PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${OSGVOLUME_INCLUDE_DIR}" INTERFACE_LINK_LIBRARIES "${OSGVOLUME_LIBRARIES}" ) endif() target_link_libraries(example PRIVATE osgVolume::osgVolume) See Also ^^^^^^^^ * The :module:`FindOpenSceneGraph` module to find OpenSceneGraph toolkit. #]=======================================================================] # Created by Eric Wing. include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake) OSG_FIND_PATH (OSGVOLUME osgVolume/Volume) OSG_FIND_LIBRARY(OSGVOLUME osgVolume) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(osgVolume DEFAULT_MSG OSGVOLUME_LIBRARY OSGVOLUME_INCLUDE_DIR)