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#pragma once is a widely supported compiler pragma, even though it is not part of the C++ standard. Many of the issues keeping #pragma once from being standardized (distributed filesystems, build farms, hard links, etc.) do not apply to CMake - it is easy to build CMake on a single machine. CMake also does not install any header files which can be consumed by other projects (though cmCPluginAPI.h has been deliberately omitted from this conversion in case anyone is still using it.) Finally, #pragma once has been required to build CMake since at least August 2017 (7f29bbe6enabled server mode unconditionally, which had been using #pragma once since September 2016 (b13d3e0d)). The fact that we now require C++11 filters out old compilers, and it is unlikely that there is a compiler which supports C++11 but does not support #pragma once.
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include <iosfwd>
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#include <memory>
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#include "cmGlobalUnixMakefileGenerator3.h"
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/** \class cmGlobalNMakeMakefileGenerator
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* \brief Write a NMake makefiles.
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*
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* cmGlobalNMakeMakefileGenerator manages nmake build process for a tree
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*/
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class cmGlobalNMakeMakefileGenerator : public cmGlobalUnixMakefileGenerator3
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{
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public:
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cmGlobalNMakeMakefileGenerator(cmake* cm);
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static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory()
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{
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return std::unique_ptr<cmGlobalGeneratorFactory>(
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new cmGlobalGeneratorSimpleFactory<cmGlobalNMakeMakefileGenerator>());
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}
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//! Get the name for the generator.
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std::string GetName() const override
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{
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return cmGlobalNMakeMakefileGenerator::GetActualName();
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}
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static std::string GetActualName() { return "NMake Makefiles"; }
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/** Get encoding used by generator for makefile files */
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codecvt::Encoding GetMakefileEncoding() const override
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{
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return codecvt::ANSI;
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}
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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protected:
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std::vector<GeneratedMakeCommand> GenerateBuildCommand(
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const std::string& makeProgram, const std::string& projectName,
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const std::string& projectDir, std::vector<std::string> const& targetNames,
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const std::string& config, bool fast, int jobs, bool verbose,
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std::vector<std::string> const& makeOptions =
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std::vector<std::string>()) override;
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void PrintBuildCommandAdvice(std::ostream& os, int jobs) const override;
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private:
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void PrintCompilerAdvice(std::ostream& os, std::string const& lang,
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const char* envVar) const override;
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};
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