Files
CMake/Tests/RunCMake/VS10Project/RunCMakeTest.cmake
Ben Boeckel 1d701491a2 pchreuse: always ask the PCH reuse target for PDB information
The property settings set things up once, but nothing ensures that
post-reuse hookup that any property changes propagate. Instead, when
computing PDB information, if PCH reuse is enabled, just always use its
values.

Also drop enforcement at generate time of property value consistency as
it is now ignored when PCH reuse is in effect.

Additionally, if a target is PCH-reused, generate a PDB output directory
for it.

The `PchReuseFromIgnoreOwnProps` test failed previously because the
post-reuse link update of the consuming `PDB` properties are no longer
considered. The `PchReuseFromUseUpdatedProps` failed because the
post-reuse link did not update the copy of the properties added to
consuming reuse target properties.
2025-07-22 12:42:57 -04:00

106 lines
3.3 KiB
CMake

include(RunCMake)
if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.27)
run_cmake(LanguageStandard)
endif()
run_cmake(CustomCommandGenex)
if(NOT RunCMake_GENERATOR MATCHES "^Visual Studio 1[1-5] ")
run_cmake(CustomCommandParallel)
run_cmake(CustomCommandParallelDisable)
endif()
run_cmake_with_options(VsCharacterSet -DSET_CHARSET=MultiByte)
run_cmake_with_options(VsCharacterSet -DSET_CHARSET=Unicode)
run_cmake_with_options(VsCharacterSet -DSET_CHARSET=NotSet)
run_cmake(VsCsharpSourceGroup)
run_cmake(VsCSharpCompilerOpts)
run_cmake(ExplicitCMakeLists)
run_cmake(InterfaceLibSources)
run_cmake(NoImpLib)
run_cmake(RuntimeLibrary)
run_cmake(SourceGroupCMakeLists)
run_cmake(SourceGroupTreeCMakeLists)
run_cmake(SourceGroupFileSet)
run_cmake(VsConfigurationType)
run_cmake(VsTargetsFileReferences)
run_cmake(VsCustomProps)
run_cmake(VsDebuggerWorkingDir)
run_cmake(VsDebuggerCommand)
run_cmake(VsDebuggerCommandArguments)
run_cmake(VsDebuggerEnvironment)
run_cmake(VsCSharpCustomTags)
run_cmake(VsCSharpDocumentationFile)
run_cmake(VsCSharpReferenceProps)
run_cmake(VsCSharpWithoutSources)
run_cmake(VsCSharpDeployFiles)
run_cmake(VSCSharpDefines)
run_cmake(VsDefaultFlags)
run_cmake(VsSdkDirectories)
run_cmake(VsGlobals)
run_cmake(VsProjectImport)
run_cmake(VsPackageReferences)
run_cmake(VsDpiAware)
run_cmake(VsDpiAwareBadParam)
run_cmake(VsForceInclude)
run_cmake(VsPrecompileHeaders)
run_cmake(VsDeployEnabled)
run_cmake(VsSettings)
run_cmake(VsSourceSettingsTool)
run_cmake(VsPlatformToolset)
run_cmake(VsControlFlowGuardLinkSetting)
run_cmake(VsToolOverride)
run_cmake(VsImageVersion)
run_cmake(VsWinRTByDefault)
block()
set(RunCMake_GENERATOR_TOOLSET "VCTargetsPath=$(VCTargetsPath)")
run_cmake(VsVCTargetsPath)
endblock()
if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.05)
run_cmake(VsJustMyCode)
endif()
if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.20)
run_cmake(VsSpectreMitigation)
endif()
# Visual Studio 2017 has toolset version 141
if (RunCMake_GENERATOR MATCHES "Visual Studio 1[0-4] 201[0-5]" OR
(RunCMake_GENERATOR_TOOLSET MATCHES "^v([0-9]+)" AND CMAKE_MATCH_1 LESS 141))
run_cmake(UnityBuildPre2017)
else()
run_cmake(UnityBuildNative)
run_cmake(UnityBuildNativeGrouped)
function(run_UnityBuildPCH)
set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/UnityBuildPCH-build)
run_cmake(UnityBuildPCH)
set(RunCMake_TEST_NO_CLEAN 1)
set(vcxproj "${RunCMake_TEST_BINARY_DIR}/UnityBuildPCH.vcxproj")
if(EXISTS "${vcxproj}")
file(STRINGS ${vcxproj} vcxproj_strings REGEX "ClCompile[^\n]*UnityBuildPCH\\.c")
endif()
if(vcxproj_strings MATCHES "Include=\"([^\"]+)\"")
set(src "${CMAKE_MATCH_1}")
run_cmake_command(UnityBuildPCH-build ${CMAKE_COMMAND} --build . --config Debug --target UnityBuildPCH -- -t:ClCompile -p:SelectedFiles=${src})
endif()
endfunction()
run_UnityBuildPCH()
endif()
run_cmake(VsDotnetStartupObject)
run_cmake(VsDotnetTargetFramework)
run_cmake(VsDotnetTargetFrameworkVersion)
run_cmake(VsNoCompileBatching)
run_cmake(DebugInformationFormat)
run_cmake(VsCLREmpty)
run_cmake(VsCLRPure)
run_cmake(VsCLRSafe)
run_cmake(VsFrameworkReference)
if(CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.20)
run_cmake(VsCLRNetcore)
endif()