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This marks all `<PACKAGENAME>_FOUND` result variables as deprecated where possible (for `<PackageName>` find modules) to make it clearer which variable to use. In CMake 3.3, the FindPackageHandleStandardArgs module was refactored to set both `<PackageName>_FOUND` and uppercase `<PACKAGENAME>_FOUND` result variables to the same values. Before that, the FOUND_VAR argument could be used to set the result variable. * FindMatlab: Uppercased MATLAB_FOUND is not mentioned as it was never documented. * Documentation for FindPythonInterp and FindPythonLibs modules synced accordingly to their deprecation (3.12 instead of 4.2). * OPENGL_FOUND: deprecation version synced with other find modules. * DevIL_FOUND was introduced in CMake 3.8. The uppercased variant not mentioned as it was previously never documented. Fixes: #27242
130 lines
3.7 KiB
CMake
130 lines
3.7 KiB
CMake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file LICENSE.rst or https://cmake.org/licensing for details.
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#[=======================================================================[.rst:
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FindBullet
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----------
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Finds the Bullet physics engine:
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.. code-block:: cmake
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find_package(Bullet [...])
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Result Variables
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^^^^^^^^^^^^^^^^
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This module defines the following variables:
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``Bullet_FOUND``
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.. versionadded:: 3.3
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Boolean indicating whether Bullet was found.
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``BULLET_INCLUDE_DIRS``
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The Bullet include directories.
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``BULLET_LIBRARIES``
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Libraries needed to link to Bullet. By default, all Bullet components
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(Dynamics, Collision, LinearMath, and SoftBody) are added.
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Hints
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^^^^^
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This module accepts the following variables:
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``BULLET_ROOT``
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Can be set to Bullet install path or Windows build path to specify where to
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find Bullet.
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Deprecated Variables
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^^^^^^^^^^^^^^^^^^^^
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The following variables are provided for backward compatibility:
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``BULLET_FOUND``
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.. deprecated:: 4.2
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Use ``Bullet_FOUND``, which has the same value.
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Boolean indicating whether Bullet was found.
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Examples
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^^^^^^^^
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Finding Bullet and conditionally creating an interface :ref:`imported target
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<Imported Targets>` that encapsulates its usage requirements for linking to a
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project target:
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.. code-block:: cmake
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find_package(Bullet)
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if(Bullet_FOUND AND NOT TARGET Bullet::Bullet)
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add_library(Bullet::Bullet INTERFACE IMPORTED)
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set_target_properties(
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Bullet::Bullet
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${BULLET_INCLUDE_DIRS}"
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INTERFACE_LINK_LIBRARIES "${BULLET_LIBRARIES}"
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)
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endif()
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target_link_libraries(example PRIVATE Bullet::Bullet)
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#]=======================================================================]
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macro(_FIND_BULLET_LIBRARY _var)
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find_library(${_var}
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NAMES
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${ARGN}
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HINTS
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${BULLET_ROOT}
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${BULLET_ROOT}/lib/Release
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${BULLET_ROOT}/lib/Debug
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${BULLET_ROOT}/out/release8/libs
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${BULLET_ROOT}/out/debug8/libs
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PATH_SUFFIXES lib
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)
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mark_as_advanced(${_var})
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endmacro()
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macro(_BULLET_APPEND_LIBRARIES _list _release)
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set(_debug ${_release}_DEBUG)
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if(${_debug})
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set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
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else()
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set(${_list} ${${_list}} ${${_release}})
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endif()
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endmacro()
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find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
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HINTS
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${BULLET_ROOT}/include
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${BULLET_ROOT}/src
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PATH_SUFFIXES bullet
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)
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# Find the libraries
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_Debug BulletDynamics_d)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY BulletMath LinearMath)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG BulletMath_Debug BulletMath_d LinearMath_Debug LinearMath_d)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_Debug BulletSoftBody_d)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(Bullet DEFAULT_MSG
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BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
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BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
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set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
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if(Bullet_FOUND)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
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endif()
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