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Files listed in the `VS_SOLUTION_ITEMS` directory property of a project directory are added as solution items in the 'Solution Items' solution directory. If `source_group` is applied to the files listed in `VS_SOLUTION_ITEMS`, solution groups matching the names of the source groups are created outside of the default 'Solution Items' group. If not items are placed into the default group, it is not created. Solution items added to subprojects are not included in the top-level project. Closes: #26409
211 lines
7.0 KiB
C++
211 lines
7.0 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include <iosfwd>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include <cm/optional>
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#include <cm3p/json/value.h>
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#include "cmGlobalVisualStudioGenerator.h"
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#include "cmValue.h"
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class cmGeneratorTarget;
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struct cmIDEFlagTable;
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class cmLocalGenerator;
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class cmMakefile;
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class cmake;
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template <typename T>
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class BT;
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struct cmVisualStudioFolder
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{
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std::set<std::string> Projects;
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std::set<std::string> SolutionItems;
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};
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/** \class cmGlobalVisualStudio7Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
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{
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public:
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~cmGlobalVisualStudio7Generator() override;
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//! Create a local generator appropriate to this Global Generator
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std::unique_ptr<cmLocalGenerator> CreateLocalGenerator(
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cmMakefile* mf) override;
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#if !defined(CMAKE_BOOTSTRAP)
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Json::Value GetJson() const override;
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#endif
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bool SetSystemName(std::string const& s, cmMakefile* mf) override;
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/**
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* Utilized by the generator factory to determine if this generator
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* supports toolsets.
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*/
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static bool SupportsToolset() { return false; }
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/**
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* Utilized by the generator factory to determine if this generator
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* supports platforms.
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*/
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static bool SupportsPlatform() { return false; }
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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/**
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* Try running cmake and building a file. This is used for dynamically
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* loaded commands, not as part of the usual build process.
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*/
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std::vector<GeneratedMakeCommand> GenerateBuildCommand(
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const std::string& makeProgram, const std::string& projectName,
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const std::string& projectDir, std::vector<std::string> const& targetNames,
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const std::string& config, int jobs, bool verbose,
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const cmBuildOptions& buildOptions = cmBuildOptions(),
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std::vector<std::string> const& makeOptions =
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std::vector<std::string>()) override;
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/**
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* Generate the DSW workspace file.
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*/
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virtual void OutputSLNFile();
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//! Lookup a stored GUID or compute one deterministically.
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std::string GetGUID(std::string const& name);
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/** Append the subdirectory for the given configuration. */
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void AppendDirectoryForConfig(const std::string& prefix,
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const std::string& config,
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const std::string& suffix,
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std::string& dir) override;
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//! What is the configurations directory variable called?
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const char* GetCMakeCFGIntDir() const override
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{
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return "$(ConfigurationName)";
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}
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/** Return true if the target project file should have the option
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LinkLibraryDependencies and link to .sln dependencies. */
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virtual bool NeedLinkLibraryDependencies(cmGeneratorTarget*)
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{
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return false;
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}
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const std::string& GetIntelProjectVersion();
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virtual cm::optional<std::string> GetPlatformToolsetFortran() const
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{
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return cm::nullopt;
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}
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bool FindMakeProgram(cmMakefile* mf) override;
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/** Is the Microsoft Assembler enabled? */
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bool IsMarmasmEnabled() const { return this->MarmasmEnabled; }
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bool IsMasmEnabled() const { return this->MasmEnabled; }
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bool IsNasmEnabled() const { return this->NasmEnabled; }
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// Encoding for Visual Studio files
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virtual std::string Encoding();
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cmIDEFlagTable const* ExtraFlagTable;
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virtual bool SupportsCxxModuleDyndep() const { return false; }
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protected:
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cmGlobalVisualStudio7Generator(cmake* cm,
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std::string const& platformInGeneratorName);
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void Generate() override;
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std::string const& GetDevEnvCommand();
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virtual std::string FindDevEnvCommand();
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static const char* ExternalProjectType(const std::string& location);
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virtual void OutputSLNFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators) = 0;
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virtual void WriteProject(std::ostream& fout, const std::string& name,
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const std::string& path,
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const cmGeneratorTarget* t) = 0;
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virtual void WriteProjectDepends(std::ostream& fout, const std::string& name,
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const std::string& path,
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cmGeneratorTarget const* t) = 0;
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virtual void WriteProjectConfigurations(
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std::ostream& fout, const std::string& name,
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cmGeneratorTarget const& target, std::vector<std::string> const& configs,
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const std::set<std::string>& configsPartOfDefaultBuild,
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const std::string& platformMapping = "") = 0;
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virtual void WriteSLNGlobalSections(std::ostream& fout,
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cmLocalGenerator* root);
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virtual void WriteSLNFooter(std::ostream& fout);
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std::string WriteUtilityDepend(const cmGeneratorTarget* target) override;
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cmVisualStudioFolder* CreateSolutionFolders(const std::string& path);
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virtual void WriteTargetsToSolution(
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std::ostream& fout, cmLocalGenerator* root,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteTargetConfigurations(
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std::ostream& fout, std::vector<std::string> const& configs,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteExternalProject(
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std::ostream& fout, const std::string& name, const std::string& path,
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cmValue typeGuid,
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const std::set<BT<std::pair<std::string, bool>>>& dependencies) = 0;
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std::string ConvertToSolutionPath(const std::string& path);
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std::set<std::string> IsPartOfDefaultBuild(
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std::vector<std::string> const& configs,
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OrderedTargetDependSet const& projectTargets,
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cmGeneratorTarget const* target);
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bool IsDependedOn(OrderedTargetDependSet const& projectTargets,
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cmGeneratorTarget const* target);
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std::map<std::string, std::string> GUIDMap;
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virtual void WriteFolders(std::ostream& fout);
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virtual void WriteFoldersContent(std::ostream& fout);
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virtual void AddSolutionItems(cmLocalGenerator* root) = 0;
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virtual void WriteFolderSolutionItems(
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std::ostream& fout, const cmVisualStudioFolder& folder) = 0;
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std::map<std::string, cmVisualStudioFolder> VisualStudioFolders;
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// Set during OutputSLNFile with the name of the current project.
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// There is one SLN file per project.
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std::string CurrentProject;
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bool MarmasmEnabled;
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bool MasmEnabled;
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bool NasmEnabled;
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private:
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std::string IntelProjectVersion;
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std::string DevEnvCommand;
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bool DevEnvCommandInitialized;
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std::string GetVSMakeProgram() override { return this->GetDevEnvCommand(); }
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};
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#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
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