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Instead of having CMake determine which files should go into each unity file, the user can now use explicitly state the mapping.
28 lines
1.1 KiB
CMake
28 lines
1.1 KiB
CMake
set(unitybuild_a_cxx "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_a_cxx.cxx")
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if(NOT EXISTS "${unitybuild_a_cxx}")
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set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_a_cxx} does not exist.")
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return()
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else()
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#verify that odr2 is not part of this source set
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file(STRINGS ${unitybuild_a_cxx} unitybuild_a_cxx_strings)
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string(REGEX MATCH ".*#include.*odr2.cxx" matched_code ${unitybuild_a_cxx_strings})
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if(matched_code)
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set(RunCMake_TEST_FAILED "Generated unity file includes un-expected ord2.cxx source file")
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return()
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endif()
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endif()
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set(unitybuild_b_cxx "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_b_cxx.cxx")
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if(NOT EXISTS "${unitybuild_b_cxx}")
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set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_b_cxx} does not exist.")
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return()
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else()
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#verify that odr1 is not part of this source set
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file(STRINGS ${unitybuild_b_cxx} unitybuild_b_cxx_strings)
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string(REGEX MATCH ".*#include.*odr1.cxx" matched_code ${unitybuild_b_cxx_strings})
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if(matched_code)
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set(RunCMake_TEST_FAILED "Generated unity file includes un-expected ord1.cxx source file")
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return()
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endif()
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endif()
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