Files
CMake/Tests/FindVulkan/Test/main.c
Ryan Kawicki 467509d767 FindVulkan: Support for finding glslc
The GLSL SPIR-V compiler is part of the Vulkan SDK and may be used
by projects for compiling shaders as part of the build process.
This is not strictly required to build a Vulkan application, which
is why the variable is not part of the REQUIRED_VARs for the module.
2020-06-26 20:57:06 -05:00

30 lines
969 B
C

#include <vulkan/vulkan.h>
int main()
{
VkInstanceCreateInfo instanceCreateInfo = { 0 };
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
VkApplicationInfo applicationInfo = { 0 };
applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
applicationInfo.apiVersion = VK_API_VERSION_1_0;
applicationInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
applicationInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
applicationInfo.pApplicationName = "CMake Test application";
applicationInfo.pEngineName = "CMake Test Engine";
instanceCreateInfo.pApplicationInfo = &applicationInfo;
VkInstance instance = VK_NULL_HANDLE;
vkCreateInstance(&instanceCreateInfo, NULL, &instance);
// We can't assert here because in general vkCreateInstance will return an
// error if no driver is found - but if we get here, FindVulkan is working
if (instance != VK_NULL_HANDLE) {
vkDestroyInstance(instance, NULL);
}
return 0;
}