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Instead of directly passing $ENV{SOMEVAR} to a find_* call pass in ENV SOMEVAR.
This will make sure the paths will get correctly handled through different
platforms, especially on Windows.
Also fixes one place where paths with windows delimiters (\) were hardcoded to
use forward slashes.
48 lines
1.6 KiB
CMake
48 lines
1.6 KiB
CMake
# Locate QuickTime
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# This module defines
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# QUICKTIME_LIBRARY
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# QUICKTIME_FOUND, if false, do not try to link to gdal
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# QUICKTIME_INCLUDE_DIR, where to find the headers
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#
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# $QUICKTIME_DIR is an environment variable that would
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# correspond to the ./configure --prefix=$QUICKTIME_DIR
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#
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# Created by Eric Wing.
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#=============================================================================
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# Copyright 2007-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# QuickTime on OS X looks different than QuickTime for Windows,
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# so I am going to case the two.
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if(APPLE)
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find_path(QUICKTIME_INCLUDE_DIR QuickTime/QuickTime.h)
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find_library(QUICKTIME_LIBRARY QuickTime)
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else()
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find_path(QUICKTIME_INCLUDE_DIR QuickTime.h
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HINTS
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$ENV{QUICKTIME_DIR}/include
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ENV QUICKTIME_DIR
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)
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find_library(QUICKTIME_LIBRARY QuickTime
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HINTS
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$ENV{QUICKTIME_DIR}/lib
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ENV QUICKTIME_DIR
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)
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endif()
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# handle the QUIETLY and REQUIRED arguments and set QUICKTIME_FOUND to TRUE if
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# all listed variables are TRUE
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(QuickTime DEFAULT_MSG QUICKTIME_LIBRARY QUICKTIME_INCLUDE_DIR)
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