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If using both FindLua and FindLua51 modules, the FindLua51 and Lua 5.2 or newer is found, FindLua51 module can set the Lua_VERSION variable to empty value. Instead, the Lua51_VERSION can be used to bypass this issue. Issue: #27088
152 lines
3.8 KiB
CMake
152 lines
3.8 KiB
CMake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file LICENSE.rst or https://cmake.org/licensing for details.
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#[=======================================================================[.rst:
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FindLua50
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---------
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.. note::
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This module is intended specifically for Lua version branch 5.0, which is
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obsolete and not maintained anymore. In new code use the latest supported
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Lua version and the version-agnostic module :module:`FindLua` instead.
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Finds the Lua library:
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.. code-block:: cmake
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find_package(Lua50 [...])
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Lua is a embeddable scripting language.
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When working with Lua, its library headers are intended to be included in
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project source code as:
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.. code-block:: c
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#include <lua.h>
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and not:
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.. code-block:: c
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#include <lua/lua.h>
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This is because, the location of Lua headers may differ across platforms and may
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exist in locations other than ``lua/``.
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Result Variables
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^^^^^^^^^^^^^^^^
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This module defines the following variables:
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``Lua50_FOUND``
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.. versionadded:: 3.3
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Boolean indicating whether Lua was found.
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Cache Variables
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^^^^^^^^^^^^^^^
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The following cache variables may also be set:
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``LUA_INCLUDE_DIR``
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The directory containing the Lua header files, such as ``lua.h``,
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``lualib.h``, and ``lauxlib.h``, needed to use Lua.
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``LUA_LIBRARIES``
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Libraries needed to link against to use Lua. This list includes both ``lua``
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and ``lualib`` libraries.
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Deprecated Variables
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^^^^^^^^^^^^^^^^^^^^
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The following variables are provided for backward compatibility:
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``LUA50_FOUND``
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.. deprecated:: 4.2
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Use ``Lua50_FOUND``, which has the same value.
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Boolean indicating whether Lua was found.
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Examples
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^^^^^^^^
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Finding the Lua 5.0 library and creating an interface :ref:`imported target
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<Imported Targets>` that encapsulates its usage requirements for linking to a
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project target:
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.. code-block:: cmake
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find_package(Lua50)
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if(Lua50_FOUND AND NOT TARGET Lua50::Lua50)
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add_library(Lua50::Lua50 INTERFACE IMPORTED)
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set_target_properties(
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Lua50::Lua50
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
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INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
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)
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endif()
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target_link_libraries(project_target PRIVATE Lua50::Lua50)
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See Also
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^^^^^^^^
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* The :module:`FindLua` module to find Lua in version-agnostic way.
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#]=======================================================================]
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find_path(LUA_INCLUDE_DIR lua.h
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HINTS
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ENV LUA_DIR
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PATH_SUFFIXES lua50 lua5.0 lua5 lua
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/opt
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)
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find_library(LUA_LIBRARY_lua
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NAMES lua50 lua5.0 lua-5.0 lua5 lua
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HINTS
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ENV LUA_DIR
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PATH_SUFFIXES lib
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/opt
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)
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# In an OS X framework, lualib is usually included as part of the framework
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# (like GLU in OpenGL.framework)
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if(${LUA_LIBRARY_lua} MATCHES "framework")
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set( LUA_LIBRARIES "${LUA_LIBRARY_lua}" CACHE STRING "Lua framework")
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else()
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find_library(LUA_LIBRARY_lualib
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NAMES lualib50 lualib5.0 lualib5 lualib
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HINTS
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ENV LUALIB_DIR
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ENV LUA_DIR
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PATH_SUFFIXES lib
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PATHS
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/opt
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)
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if(LUA_LIBRARY_lualib AND LUA_LIBRARY_lua)
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# include the math library for Unix
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if(UNIX AND NOT APPLE)
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find_library(MATH_LIBRARY_FOR_LUA m)
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set( LUA_LIBRARIES "${LUA_LIBRARY_lualib};${LUA_LIBRARY_lua};${MATH_LIBRARY_FOR_LUA}" CACHE STRING "This is the concatenation of lua and lualib libraries")
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# For Windows and Mac, don't need to explicitly include the math library
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else()
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set( LUA_LIBRARIES "${LUA_LIBRARY_lualib};${LUA_LIBRARY_lua}" CACHE STRING "This is the concatenation of lua and lualib libraries")
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endif()
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endif()
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endif()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(Lua50 DEFAULT_MSG LUA_LIBRARIES LUA_INCLUDE_DIR)
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mark_as_advanced(LUA_INCLUDE_DIR LUA_LIBRARIES)
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