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Instead of having CMake determine which files should go into each unity file, the user can now use explicitly state the mapping.
43 lines
1.8 KiB
CMake
43 lines
1.8 KiB
CMake
set(unitybuild_a_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_a_c.c")
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if(NOT EXISTS "${unitybuild_a_c}")
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set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_a_c} does not exist.")
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return()
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else()
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#verify that the 4 c file is part of this grouping and therefore UNITY_BUILD_BATCH_SIZE
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#was ignored
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file(STRINGS ${unitybuild_a_c} unitybuild_a_c_strings)
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string(REGEX MATCH ".*#include.*s1.c.*#include.*s2.c.*#include.*s3.c.*#include.*s4.c.*" matched_code ${unitybuild_a_c_strings})
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if(NOT matched_code)
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set(RunCMake_TEST_FAILED "Generated unity file doesn't include expected source files")
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return()
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endif()
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endif()
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set(unitybuild_b_c "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_b_c.c")
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if(NOT EXISTS "${unitybuild_b_c}")
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set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_b_c} does not exist.")
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return()
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endif()
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set(unitybuild_a_cxx "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_a_cxx.cxx")
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if(NOT EXISTS "${unitybuild_a_cxx}")
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set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_a_cxx} does not exist.")
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return()
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else()
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#verify that the 4 cxx file are part of this grouping and therefore UNITY_BUILD_BATCH_SIZE
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#was ignored
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file(STRINGS ${unitybuild_a_cxx} unitybuild_a_cxx_strings)
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string(REGEX MATCH ".*#include.*s1.cxx.*#include.*s2.cxx.*#include.*s3.cxx.*#include.*s4.cxx.*" matched_code ${unitybuild_a_cxx_strings})
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if(NOT matched_code)
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set(RunCMake_TEST_FAILED "Generated unity file doesn't include expected source files")
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return()
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endif()
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endif()
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set(unitybuild_b_cxx "${RunCMake_TEST_BINARY_DIR}/CMakeFiles/tgt.dir/Unity/unity_b_cxx.cxx")
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if(NOT EXISTS "${unitybuild_b_cxx}")
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set(RunCMake_TEST_FAILED "Generated unity source files ${unitybuild_b_cxx} does not exist.")
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return()
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endif()
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