Files
CMake/Tests/RunCMake/VS10Project/RunCMakeTest.cmake
Darragh Coy 55831faf5b VS: Honor VS_TOOL_OVERRIDE for known source file types too
Visual Studio Generator: The `VS_TOOL_OVERRIDE` source file property
would previously only be respected for file types that CMake didn't know
how to build out of the box. This change allows the user to override how
any source file is built with a custom build tool, even ones with
standard/recognized extensions such as `.cxx`, `.idl`, etc.

Fixes: #26336
2024-10-01 14:00:00 -04:00

107 lines
3.4 KiB
CMake

cmake_policy(SET CMP0057 NEW)
include(RunCMake)
cmake_policy(SET CMP0054 NEW)
if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.27)
run_cmake(LanguageStandard)
endif()
run_cmake(CustomCommandGenex)
if(NOT RunCMake_GENERATOR MATCHES "^Visual Studio 1[1-5] ")
run_cmake(CustomCommandParallel)
endif()
run_cmake_with_options(VsCharacterSet -DSET_CHARSET=MultiByte)
run_cmake_with_options(VsCharacterSet -DSET_CHARSET=Unicode)
run_cmake_with_options(VsCharacterSet -DSET_CHARSET=NotSet)
run_cmake(VsCsharpSourceGroup)
run_cmake(VsCSharpCompilerOpts)
run_cmake(ExplicitCMakeLists)
run_cmake(InterfaceLibSources)
run_cmake(NoImpLib)
run_cmake(RuntimeLibrary)
run_cmake(SourceGroupCMakeLists)
run_cmake(SourceGroupTreeCMakeLists)
run_cmake(SourceGroupFileSet)
run_cmake(VsConfigurationType)
run_cmake(VsTargetsFileReferences)
run_cmake(VsCustomProps)
run_cmake(VsDebuggerWorkingDir)
run_cmake(VsDebuggerCommand)
run_cmake(VsDebuggerCommandArguments)
run_cmake(VsDebuggerEnvironment)
run_cmake(VsCSharpCustomTags)
run_cmake(VsCSharpDocumentationFile)
run_cmake(VsCSharpReferenceProps)
run_cmake(VsCSharpWithoutSources)
run_cmake(VsCSharpDeployFiles)
run_cmake(VSCSharpDefines)
run_cmake(VsSdkDirectories)
run_cmake(VsGlobals)
run_cmake(VsProjectImport)
run_cmake(VsPackageReferences)
run_cmake(VsDpiAware)
run_cmake(VsDpiAwareBadParam)
run_cmake(VsForceInclude)
run_cmake(VsPrecompileHeaders)
run_cmake(VsPrecompileHeadersReuseFromCompilePDBName)
run_cmake(VsDeployEnabled)
run_cmake(VsSettings)
run_cmake(VsSourceSettingsTool)
run_cmake(VsPlatformToolset)
run_cmake(VsControlFlowGuardLinkSetting)
run_cmake(VsToolOverride)
run_cmake(VsWinRTByDefault)
set(RunCMake_GENERATOR_TOOLSET "VCTargetsPath=$(VCTargetsPath)")
run_cmake(VsVCTargetsPath)
unset(RunCMake_GENERATOR_TOOLSET)
if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.05)
run_cmake(VsJustMyCode)
endif()
if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.20)
run_cmake(VsSpectreMitigation)
endif()
# Visual Studio 2017 has toolset version 141
string(REPLACE "v" "" generator_toolset "${RunCMake_GENERATOR_TOOLSET}")
if (RunCMake_GENERATOR MATCHES "Visual Studio 1[0-4] 201[0-5]" OR
(RunCMake_GENERATOR_TOOLSET AND generator_toolset VERSION_LESS "141"))
run_cmake(UnityBuildPre2017)
else()
run_cmake(UnityBuildNative)
run_cmake(UnityBuildNativeGrouped)
function(run_UnityBuildPCH)
set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/UnityBuildPCH-build)
run_cmake(UnityBuildPCH)
set(RunCMake_TEST_NO_CLEAN 1)
set(vcxproj "${RunCMake_TEST_BINARY_DIR}/UnityBuildPCH.vcxproj")
if(EXISTS "${vcxproj}")
file(STRINGS ${vcxproj} vcxproj_strings REGEX "ClCompile[^\n]*UnityBuildPCH\\.c")
endif()
if(vcxproj_strings MATCHES "Include=\"([^\"]+)\"")
set(src "${CMAKE_MATCH_1}")
run_cmake_command(UnityBuildPCH-build ${CMAKE_COMMAND} --build . --config Debug --target UnityBuildPCH -- -t:ClCompile -p:SelectedFiles=${src})
endif()
endfunction()
run_UnityBuildPCH()
endif()
run_cmake(VsDotnetStartupObject)
run_cmake(VsDotnetTargetFramework)
run_cmake(VsDotnetTargetFrameworkVersion)
run_cmake(VsNoCompileBatching)
run_cmake(DebugInformationFormat)
run_cmake(VsCLREmpty)
run_cmake(VsCLRPure)
run_cmake(VsCLRSafe)
run_cmake(VsFrameworkReference)
if(CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.20)
run_cmake(VsCLRNetcore)
endif()