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#pragma once is a widely supported compiler pragma, even though it is not part of the C++ standard. Many of the issues keeping #pragma once from being standardized (distributed filesystems, build farms, hard links, etc.) do not apply to CMake - it is easy to build CMake on a single machine. CMake also does not install any header files which can be consumed by other projects (though cmCPluginAPI.h has been deliberately omitted from this conversion in case anyone is still using it.) Finally, #pragma once has been required to build CMake since at least August 2017 (7f29bbe6enabled server mode unconditionally, which had been using #pragma once since September 2016 (b13d3e0d)). The fact that we now require C++11 filters out old compilers, and it is unlikely that there is a compiler which supports C++11 but does not support #pragma once.
223 lines
4.8 KiB
C++
223 lines
4.8 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#pragma once
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#include "cmConfigure.h" // IWYU pragma: keep
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#include <cstdint>
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#include <string>
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#include <utility>
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#include <vector>
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#include <cm/memory>
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// -- Types
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class cmWorkerPoolInternal;
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/** @class cmWorkerPool
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* @brief Thread pool with job queue
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*/
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class cmWorkerPool
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{
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public:
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/**
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* Return value and output of an external process.
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*/
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struct ProcessResultT
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{
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void reset();
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bool error() const
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{
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return (ExitStatus != 0) || (TermSignal != 0) || !ErrorMessage.empty();
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}
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std::int64_t ExitStatus = 0;
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int TermSignal = 0;
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std::string StdOut;
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std::string StdErr;
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std::string ErrorMessage;
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};
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/**
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* Abstract job class for concurrent job processing.
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*/
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class JobT
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{
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public:
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JobT(JobT const&) = delete;
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JobT& operator=(JobT const&) = delete;
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/**
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* Virtual destructor.
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*/
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virtual ~JobT();
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/**
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* Fence job flag
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*
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* Fence jobs require that:
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* - all jobs before in the queue have been processed
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* - no jobs later in the queue will be processed before this job was
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* processed
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*/
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bool IsFence() const { return Fence_; }
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protected:
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/**
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* Protected default constructor
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*/
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JobT(bool fence = false)
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: Fence_(fence)
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{
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}
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/**
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* Abstract processing interface that must be implement in derived classes.
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*/
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virtual void Process() = 0;
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/**
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* Get the worker pool.
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* Only valid during the JobT::Process() call!
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*/
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cmWorkerPool* Pool() const { return Pool_; }
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/**
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* Get the user data.
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* Only valid during the JobT::Process() call!
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*/
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void* UserData() const { return Pool_->UserData(); };
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/**
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* Get the worker index.
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* This is the index of the thread processing this job and is in the range
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* [0..ThreadCount).
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* Concurrently processing jobs will never have the same WorkerIndex().
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* Only valid during the JobT::Process() call!
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*/
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unsigned int WorkerIndex() const { return WorkerIndex_; }
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/**
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* Run an external read only process.
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* Use only during JobT::Process() call!
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*/
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bool RunProcess(ProcessResultT& result,
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std::vector<std::string> const& command,
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std::string const& workingDirectory);
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private:
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//! Needs access to Work()
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friend class cmWorkerPoolInternal;
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//! Worker thread entry method.
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void Work(cmWorkerPool* pool, unsigned int workerIndex)
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{
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Pool_ = pool;
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WorkerIndex_ = workerIndex;
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this->Process();
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}
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private:
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cmWorkerPool* Pool_ = nullptr;
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unsigned int WorkerIndex_ = 0;
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bool Fence_ = false;
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};
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/**
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* Job handle type
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*/
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using JobHandleT = std::unique_ptr<JobT>;
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/**
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* Fence job base class
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*/
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class JobFenceT : public JobT
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{
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public:
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JobFenceT()
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: JobT(true)
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{
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}
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//! Does nothing
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void Process() override{};
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};
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/**
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* Fence job that aborts the worker pool.
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*
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* Useful as the last job in the job queue.
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*/
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class JobEndT : JobFenceT
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{
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public:
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//! Does nothing
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void Process() override { Pool()->Abort(); }
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};
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public:
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// -- Methods
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cmWorkerPool();
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~cmWorkerPool();
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/**
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* Number of worker threads.
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*/
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unsigned int ThreadCount() const { return ThreadCount_; }
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/**
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* Set the number of worker threads.
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*
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* Calling this method during Process() has no effect.
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*/
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void SetThreadCount(unsigned int threadCount);
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/**
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* Blocking function that starts threads to process all Jobs in the queue.
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*
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* This method blocks until a job calls the Abort() method.
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* @arg threadCount Number of threads to process jobs.
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* @arg userData Common user data pointer available in all Jobs.
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*/
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bool Process(void* userData = nullptr);
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/**
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* User data reference passed to Process().
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*
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* Only valid during Process().
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*/
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void* UserData() const { return UserData_; }
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// -- Job processing interface
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/**
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* Clears the job queue and aborts all worker threads.
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*
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* This method is thread safe and can be called from inside a job.
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*/
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void Abort();
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/**
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* Push job to the queue.
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*
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* This method is thread safe and can be called from inside a job or before
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* Process().
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*/
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bool PushJob(JobHandleT&& jobHandle);
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/**
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* Push job to the queue
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*
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* This method is thread safe and can be called from inside a job or before
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* Process().
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*/
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template <class T, typename... Args>
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bool EmplaceJob(Args&&... args)
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{
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return PushJob(cm::make_unique<T>(std::forward<Args>(args)...));
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}
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private:
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void* UserData_ = nullptr;
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unsigned int ThreadCount_ = 1;
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std::unique_ptr<cmWorkerPoolInternal> Int_;
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};
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