#pragma once
#include "CppScripts.h"
#include "Spawner.h"
#include "dZoneManager.h"
#include "dCommonVars.h"

class CatapultBaseServer : public CppScripts::Script {
public:
    void OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
    
    void OnTimerDone(Entity* self, std::string timerName) override;
};
