#pragma once
#include "CppScripts.h"

class NtBeamImaginationCollectors : public CppScripts::Script
{
public:
    void OnStartup(Entity* self) override;
    int32_t GetRandomNum();
    void OnTimerDone(Entity* self, std::string timerName) override;

private:
    int32_t m_LastRandom = 0;
    int32_t m_RandMin = 5;
    int32_t m_RandMax = 15;
    std::u16string m_FxName = u"beam_collect";
};
