#pragma once
#include "CppScripts.h"

class NtVentureCannonServer : public CppScripts::Script
{
public:
    void OnUse(Entity* self, Entity* user) override;
    void EnterCannonEnded(Entity* self, Entity* player);
    void ExitCannonEnded(Entity* self, Entity* player);
    void UnlockCannonPlayer(Entity* self, Entity* player);
    void FirePlayer(Entity* self, Entity* player);
};
