#pragma once
#include "ActivityManager.h"

class MinigameTreasureChestServer : public ActivityManager {
public:
    void OnStartup(Entity* self) override;
    void OnUse(Entity* self, Entity* user) override;
    uint32_t CalculateActivityRating(Entity *self, LWOOBJID playerID) override;
private:
    const uint32_t frakjawChestId = 16486;
};
