#include "SpawnShrakeServer.h"

void SpawnShrakeServer::SetVariables(Entity *self) {
    self->SetVar<LOT>(u"petLOT", 12434);
    self->SetVar<std::string>(u"petType", "shrake");
    self->SetVar<uint32_t>(u"maxPets", 3);
    self->SetVar<std::u16string>(u"spawnAnim", u"mf_u_g_TT_spawn-1");
    self->SetVar<std::u16string>(u"spawnCinematic", u"ParadoxPet");
}
