#include "BurningTile.h"

#include "SkillComponent.h"
#include "GameMessages.h"

void BurningTile::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) 
{
    if (args == "PlayerEntered")
    {
        auto* skillComponent = sender->GetComponent<SkillComponent>();

        if (skillComponent == nullptr)
        {
            return;
        }

        skillComponent->CalculateBehavior(726, 11723, sender->GetObjectID(), true);
    }
}
