#include "SpawnGryphonServer.h"
#include "InventoryComponent.h"
#include "GameMessages.h"

void SpawnGryphonServer::SetVariables(Entity *self) {
    self->SetVar<LOT>(u"petLOT", 12433);
    self->SetVar<std::string>(u"petType", "gryphon");
    self->SetVar<uint32_t>(u"maxPets", 2);
    self->SetVar<std::u16string>(u"spawnAnim", u"spawn");
    self->SetVar<std::u16string>(u"spawnCinematic", u"SentinelPet");
}

void SpawnGryphonServer::OnUse(Entity *self, Entity *user) {
    auto* missionComponent = user->GetComponent<MissionComponent>();
    auto* inventoryComponent = user->GetComponent<InventoryComponent>();

    // Little extra for handling the case of the egg being placed the first time
    if (missionComponent != nullptr && inventoryComponent != nullptr
    && missionComponent->GetMissionState(1391) == MissionState::MISSION_STATE_ACTIVE) {
        inventoryComponent->RemoveItem(12483, inventoryComponent->GetLotCount(12483));
        GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
        return;
    }

    SpawnPetBaseServer::OnUse(self, user);
}
