#include "NsQbImaginationStatue.h"
#include "EntityManager.h"
#include "Loot.h"
#include "GameMessages.h"
#include "ScriptedActivityComponent.h"
#include "RebuildComponent.h"

void NsQbImaginationStatue::OnStartup(Entity* self) 
{
    
}

void NsQbImaginationStatue::OnRebuildComplete(Entity* self, Entity* target) 
{
    if (target == nullptr) return;

    self->SetVar(u"Player", target->GetObjectID());

    SpawnLoot(self);
        
    self->AddTimer("SpawnDelay", 1.5f);

    self->AddTimer("StopSpawner", 10.0f);
}

void NsQbImaginationStatue::OnTimerDone(Entity* self, std::string timerName) 
{
    if (timerName == "SpawnDelay")
    {
        SpawnLoot(self);

        self->AddTimer("SpawnDelay", 1.5f);
    }
    else if (timerName == "StopSpawner")
    {
        self->CancelAllTimers();
    }
}

void NsQbImaginationStatue::SpawnLoot(Entity* self) 
{
    const auto playerId = self->GetVar<LWOOBJID>(u"Player");

    auto* player = EntityManager::Instance()->GetEntity(playerId);

    if (player == nullptr) return;
    
    GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
    GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
}
