set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
	"Level.cpp"
	"Spawner.cpp"
	"Zone.cpp")

add_library(dZoneManager OBJECT ${DZONEMANAGER_SOURCES})
target_link_libraries(dZoneManager
	PRIVATE dDatabaseCDClient
	PUBLIC dPhysics)

#set_property(TARGET dZoneManager APPEND PROPERTY INTERFACE_LINK_LIBRARIES dWorldServer)

target_include_directories(dZoneManager PUBLIC "."
	"${PROJECT_SOURCE_DIR}/dGame" # Entity.h
	"${PROJECT_SOURCE_DIR}/dGame/dEntity" # EntityInfo.h
	PRIVATE
	"${PROJECT_SOURCE_DIR}/dGame/dComponents" #InventoryComponent.h
	"${PROJECT_SOURCE_DIR}/dGame/dInventory" #InventoryComponent.h (transitive)
	"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" #BehaviorSlot.h
	"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" #GameMessages.h
	"${PROJECT_SOURCE_DIR}/dGame/dUtilities" #VanityUtilities.h
)
