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Public release of the DLU server code!
Have fun!
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22
dScripts/PropertyDeathPlane.cpp
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22
dScripts/PropertyDeathPlane.cpp
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#include "PropertyDeathPlane.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "EntityManager.h"
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void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target)
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{
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const auto teleportGroup = EntityManager::Instance()->GetEntitiesInGroup("Teleport");
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if (teleportGroup.size() == 0)
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{
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return;
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}
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auto* teleport = teleportGroup[0];
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Game::logger->Log("PropertyDeathPlane", "Teleporting!\n");
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GameMessages::SendTeleport(target->GetObjectID(), teleport->GetPosition(), teleport->GetRotation(), target->GetSystemAddress());
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}
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