Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

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#include "PropertyDeathPlane.h"
#include "Entity.h"
#include "GameMessages.h"
#include "Game.h"
#include "dLogger.h"
#include "EntityManager.h"
void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target)
{
const auto teleportGroup = EntityManager::Instance()->GetEntitiesInGroup("Teleport");
if (teleportGroup.size() == 0)
{
return;
}
auto* teleport = teleportGroup[0];
Game::logger->Log("PropertyDeathPlane", "Teleporting!\n");
GameMessages::SendTeleport(target->GetObjectID(), teleport->GetPosition(), teleport->GetRotation(), target->GetSystemAddress());
}