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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-04-22 03:39:19 -05:00
format codebase
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@@ -1,9 +1,8 @@
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#include "RandomSpawnerZip.h"
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void RandomSpawnerZip::OnStartup(Entity* self)
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{
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zones = {
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{ //-- ** Load 1 -------------------------- **
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void RandomSpawnerZip::OnStartup(Entity* self) {
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zones = {
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{ //-- ** Load 1 -------------------------- **
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{{mobs.stromb, 3, "type1",},
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{mobs.pirate, 2, "type2",},
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{mobs.admiral, 2, "type3",},
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@@ -73,21 +72,20 @@ void RandomSpawnerZip::OnStartup(Entity* self)
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{mobs.pirate, 0, "type4",}},
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1
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},
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};
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};
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sectionMultipliers = {
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{"secA", 1.2f},
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{"secB", 1.2f},
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};
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sectionMultipliers = {
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{"secA", 1.2f},
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{"secB", 1.2f},
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};
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zoneName = "zip";
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zoneName = "zip";
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mobDeathResetNumber = 20;
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changeNum = 9;
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BaseStartup(self);
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BaseStartup(self);
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}
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void RandomSpawnerZip::OnTimerDone(Entity* self, std::string timerName)
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{
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BaseOnTimerDone(self, timerName);
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void RandomSpawnerZip::OnTimerDone(Entity* self, std::string timerName) {
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BaseOnTimerDone(self, timerName);
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}
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