diff --git a/dScripts/ActivityManager.cpp b/dScripts/ActivityManager.cpp index 18d72311..36e85b11 100644 --- a/dScripts/ActivityManager.cpp +++ b/dScripts/ActivityManager.cpp @@ -124,7 +124,7 @@ void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerN auto* timer = new ActivityTimer{ timerName, updateInterval, stopTime }; activeTimers.push_back(timer); - Game::logger->Log("ActivityManager", "Starting timer '%s', %f, %f", timerName.c_str(), updateInterval, stopTime); + Game::logger->LogDebug("ActivityManager", "Starting timer '%s', %f, %f", timerName.c_str(), updateInterval, stopTime); self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval); } @@ -205,10 +205,10 @@ void ActivityManager::OnTimerDone(Entity* self, std::string timerName) { activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer), activeTimers.end()); delete timer; - Game::logger->Log("ActivityManager", "Executing timer '%s'", activityTimerName.c_str()); + Game::logger->LogDebug("ActivityManager", "Executing timer '%s'", activityTimerName.c_str()); OnActivityTimerDone(self, activityTimerName); } else { - Game::logger->Log("ActivityManager", "Updating timer '%s'", activityTimerName.c_str()); + Game::logger->LogDebug("ActivityManager", "Updating timer '%s'", activityTimerName.c_str()); OnActivityTimerUpdate(self, timer->name, timer->stopTime - timer->runTime, timer->runTime); self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval); }