From a0c0a879564279f035066eeff65481c14ae90aab Mon Sep 17 00:00:00 2001 From: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> Date: Fri, 3 Mar 2023 22:58:29 -0800 Subject: [PATCH] Fix Trigger Missions (#1010) --- dGame/dComponents/TriggerComponent.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/dGame/dComponents/TriggerComponent.cpp b/dGame/dComponents/TriggerComponent.cpp index 4ed95a15..fe3c7792 100644 --- a/dGame/dComponents/TriggerComponent.cpp +++ b/dGame/dComponents/TriggerComponent.cpp @@ -163,19 +163,14 @@ void TriggerComponent::HandleSetPhysicsVolume(Entity* targetEntity, std::vector< void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector argArray) { CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable("MissionTasks"); std::vector missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) { - std::string lowerTargetGroup; - for (char character : entry.targetGroup) { - lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works - } - - return (lowerTargetGroup == argArray[4]); + return (entry.targetGroup == argArray.at(4)); }); for (const CDMissionTasks& task : missionTasks) { MissionComponent* missionComponent = targetEntity->GetComponent(); if (!missionComponent) continue; - missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2])); + missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray.at(2))); } }