Commit Graph

284 Commits

Author SHA1 Message Date
EmosewaMC 43377caa3b Added item precondition checks
Added item precondition checks for items so players who do not meet the conditions cannot use the items.  tested with the faction bag tokens and they only gave the tokens when a player met all the preconditions or was a Game Master of level 6+
2022-06-20 21:03:08 -07:00
EmosewaMC 968114199b The shooting Gallery now properly ends when a player leaves the instance
The shooting Gallery now properly ends when a player leaves the instance

Frakjaw player update

Update the Frakjaw battle instance script to remove players when they leave the instance

Simplify comparison

Simplify comparison for entity pointer to be implicit
2022-06-19 01:40:16 -07:00
EmosewaMC 9cf534dc0a Move to new branch
Added comments

Added some comments and changed a variable name to be less ambiguous.
2022-06-19 00:14:33 -07:00
EmosewaMC 2e224cb151 update name
Pets will take imagination by default now
2022-06-18 13:25:34 -07:00
EmosewaMC 2a0616d0e9 Dont take imagination on initial tame 2022-06-18 00:16:00 -07:00
EmosewaMC 0774ab930d inverted config check
Since most people are not regularly updating their config files, this needs to assume the value is disabled rather than enabled.
2022-06-18 00:09:05 -07:00
EmosewaMC e415d96a9d Added config setting
Added a config setting to allow players to disable pets consuming imagination.  This value defaults to zero as a feature of DLU.
2022-06-18 00:03:27 -07:00
EmosewaMC 35ea3d35ae Add pet imagination draining
Address an issue where pets did not consume imagination when they were spawned.
2022-06-17 23:53:09 -07:00
EmosewaMC e28b084395 Add GM
Added GM for UseItemRequirementsResponse that was missing in current implementation
2022-06-17 22:19:28 -07:00
EmosewaMC 531c4a594c remove children
We need to make sure we are actually deleting children from the vector of children when they are deleted as entities.
2022-06-16 17:50:33 -07:00
EmosewaMC 4a39221dd0 Address reviews
Changed the activator position parsing to have TryParse so that we dont throw an exception trying to load the position.  Should the loading of the activator position fail the game will default to the position of the entity.

change delimiter value to hex

Updated the character delimiter used for rebuild_activator settings to use hex

Remove extra parsing of activator position

in Entity.cpp we were parsing the activator position but when doing so where we were, this was after we had ended up spawning the activator since that is now in the constructor of the rebuild component.  The extra parsing has been removed.

Simplify dirty parent/child info

Simplify the if condition for parent child info.  This info only needs to be written should it be changed (dirty) or if the packet being sent is a construction, meaning that a requesting player needs all base data and needs to know what parents/children an entity has at that time.

get rid of extra parenthesis

Left over extra parenthesis were around these conditions on accident
2022-06-16 08:50:01 -07:00
EmosewaMC 09c459a083 Added comment 2022-06-15 23:17:44 -07:00
EmosewaMC 7dfcd22a2e Properly place build activator
The build activator as a result of the previous changes was spawning at the wrong position.  This commit pulls the activators position from the settings (should they exist) and sets them accordingly.
2022-06-15 22:59:30 -07:00
EmosewaMC 8bdd5b6e2c Address quickbuilds being unbuildable
Address an issue where quickbuilds would become unbuildable.  The main issue lied within serializing parent/child info too often for some reason / serializing it when the info wasnt dirty.  Only serializing this info when it is actually dirty and has changed has addressed the issue and allows quickbuilds to never break.
2022-06-15 22:58:38 -07:00
EmosewaMC a61c6e5e41 Add /setlevel slash command
Add the setlevel slash command.  Command accepts parameters of the requested level and a player to set the level of.  This also adjects the uscore of the player accordingly.  The player must re-log upon using the command to see any updates to themselves or others.
2022-06-13 00:45:17 -07:00
David Markowitz 50fd27b973 Merge branch 'DarkflameUniverse:main' into selling-fix-bricks 2022-06-12 11:49:17 -07:00
EmosewaMC 81431cfcbd Address bricks selling 1 at a time
Bricks have a stack size of zero in the cdclient so we need to make sure to give them a full stack size of 999 as we do for the bricks inventory with the selling inventory.
2022-06-12 11:48:52 -07:00
David Markowitz 7af248feeb Merge pull request #578 Fix Selling "random" item
Address issue with selling/moving items grabbing a "random" item
2022-06-12 11:43:36 -07:00
EmosewaMC fbf0b59ff1 Fix item getter for moving items
This fixes an issue where the item would get overwritten and would effectively fetch a "random" item in the inventory to move instead of the requested one.
2022-06-12 10:56:01 -07:00
EmosewaMC 30c8326c3e Move owner override
Mover owner override to be earlier so that we dont try to get the team of an entity that doesnt have a team and may be a child entity of a player.  Tested changes with a team of two players and players were correctly given credit for kills
2022-06-11 20:50:01 -07:00
aronwk c6f871d42b only make teams for minigames
if we have more than one participant
2022-05-27 15:25:57 -05:00
HailStorm32 f8d73ccbc5 Fixed display logic for NS Survival leaderboard 2022-05-25 02:03:40 +00:00
HailStorm32 f5caa1f00d Merge branch 'leaderboard-updates' of https://github.com/Verathian/DarkflameServer into leaderboard-fix-resubmit 2022-05-25 02:00:10 +00:00
aronwk e3422ac0c5 Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
David Markowitz 44e17eabca Merge pull request #559 Properly implement climbable setting for climbables
This shouldn't change anything that was available in live but anything that can be spawned in as climbable is able to be done so now.
2022-05-19 12:38:40 -07:00
aronwk 06df15717c maybe fix it 2022-05-19 08:40:50 -05:00
aronwk 813aca9d20 resolve comments 2022-05-18 06:36:21 -05:00
aronwk 9169d844e2 explicit set to 0 2022-05-17 21:38:36 -05:00
aronwk 03a5aa4da0 climbable server side settings 2022-05-17 21:27:08 -05:00
aronwk ca55fccb27 remove cdclient include 2022-05-17 10:20:36 -05:00
aronwk 81af1f382e get zones from settings 2022-05-17 10:18:50 -05:00
aronwk 20b45bc27f Merge branch 'main' into proper-rocket-holding 2022-05-12 08:21:17 -05:00
aronwk 4c7034648b Exclude space blizzard from Zone ghosting 2022-05-08 22:07:07 -05:00
aronwk ec207838d4 Proper Rocket Holding
Sanity checks on Prop and LUP launchpads to not open if no valid rocket
Add serialization for sending item configs
so that rockets show for other players
2022-05-08 19:57:36 -05:00
David Markowitz 24745c2e7a Merge pull request #541 Implement the LUP Rocket Launch Component
Implemented the LUP Rocket Launch Component and makes its UI live accurate
2022-05-06 11:54:32 -07:00
David Markowitz 8601976498 Merge pull request #544 address Elephant precondition
Pet Components now read in their preconditions from their settings (if they have any).  Mainly fixes just elephants not taking peanuts.
2022-05-06 04:15:13 -07:00
aronwk 06a1949eaa remove sysaddr from call in Game Messages 2022-05-04 19:31:56 -05:00
aronwk b11b516641 fix Java doc comments
removed unused param
2022-05-04 19:26:56 -05:00
aronwk ad5c679d2d Styling edits 2022-05-04 18:24:28 -05:00
aronwk e81acb4c67 Client handles rocket being unequiped
when closing the dialog
and when launching
2022-05-04 07:50:05 -05:00
aronwk aa212ae6d8 Add precondition check 2022-05-03 22:38:49 -05:00
aronwk bd3e8aee51 Implement Rocket Launch Lup Component 2022-05-03 15:05:29 -05:00
EmosewaMC 6b409303af Update RebuildComponent.h
Quickbuilds jump fix

Corrected an error where the builder was erronously changed to an empty lwoobjid when a quickbuild was completed, causing the builds to no longer jump on completion (if configured to do so.)  Packet captures from live show that we do not want to get rid of the builder during resetting or during completion of the build so the file has been changed to not clear the builder in those cases.
2022-05-02 22:50:28 -07:00
EmosewaMC 59be7d8635 Added back brick inventory resizing 2022-04-28 14:36:55 -07:00
David Markowitz 16b108f69c Merge pull request #522 from EmosewaMC/vendor-refresh
Added vendor refreshing
2022-04-27 13:21:59 -07:00
EmosewaMC b713b94841 Added Loot Buff Behavior
Added functions and methods to support the pickup radius.  Functionality includes:
Corrected serialization for ControllablePhysicsComponent which correctly serializes the pickup radius to the client.
A method to add the pickup radius to the list of active pickup radii the component has.
A method to remove and re-calculate the largest active radii the component currently has.

Tested equipping all variations of the LootBuff behavior (passive skills, items, item skills) and all functioned as intended.  Tested equipping multiple items with a loot buff and then unequipping them in different orders.  Tested adding pickup radii of different values and the server correctly adjusted the pickup radius to the largest one currently equipped.
2022-04-27 12:40:43 -07:00
EmosewaMC 843a5b39c0 Vendor refresh change
Changed vendor refresh to happen as soon as it is able to.
2022-04-27 01:35:46 -07:00
EmosewaMC fa7c4d9c27 added comments 2022-04-26 15:26:30 -07:00
EmosewaMC cacf4fcd97 corrected serialization 2022-04-26 15:23:29 -07:00
EmosewaMC 5afeb265cd Updated vendor component
Fixed a few issues in VendorComponent.
- Corrected serialization to only happen on construction.
- Added functionality to refresh the vendor based on info from the vendor component table
- some whitespaceing inconsistencies.
- Sorted includes.
Tested the vendor in Nimbus Station and when the player re-enters the world, the vendor inventory refreshes, as opposed to previously where the world would need to reset in order to refresh the inventory.
2022-04-26 03:41:16 -07:00