Files
DarkflameServerNostalgiaMax/dDatabase/Tables/CDBehaviorEffectTable.cpp
2022-03-04 00:41:08 +01:00

79 lines
3.3 KiB
C++

#include "CDBehaviorEffectTable.h"
//Generated by xmlDb2dDatabaseGenerator on 2022-03-04 00:23:32.876159
//DO NOT EDIT THIS FILE MANUALLY!
CDBehaviorEffectTable::CDBehaviorEffectTable() {
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorEffect");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
this->m_entries.reserve(size);
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorEffect");
while (!tableData.eof()) {
CDBehaviorEffect entry;
entry.effectID = tableData.getIntField(0, int{});
entry.effectType = tableData.getStringField(1, std::string{}.c_str());
entry.effectName = tableData.getStringField(2, std::string{}.c_str());
entry.trailID = tableData.getIntField(3, int{});
entry.pcreateDuration = tableData.getFloatField(4, float{});
entry.soundName = tableData.getStringField(5, std::string{}.c_str());
entry.animationName = tableData.getStringField(6, std::string{}.c_str());
entry.attachToObject = tableData.getIntField(7, bool{});
entry.boneName = tableData.getStringField(8, std::string{}.c_str());
entry.useSecondary = tableData.getIntField(9, bool{});
entry.soundIs3D = tableData.getIntField(10, bool{});
entry.cameraEffectType = tableData.getIntField(11, int{});
entry.cameraDuration = tableData.getFloatField(12, float{});
entry.cameraFrequency = tableData.getFloatField(13, float{});
entry.cameraXAmp = tableData.getFloatField(14, float{});
entry.cameraYAmp = tableData.getFloatField(15, float{});
entry.cameraZAmp = tableData.getFloatField(16, float{});
entry.cameraRotFrequency = tableData.getFloatField(17, float{});
entry.cameraRoll = tableData.getFloatField(18, float{});
entry.cameraPitch = tableData.getFloatField(19, float{});
entry.cameraYaw = tableData.getFloatField(20, float{});
entry.AudioEventGUID = tableData.getStringField(21, std::string{}.c_str());
entry.renderEffectType = tableData.getIntField(22, int{});
entry.renderEffectTime = tableData.getFloatField(23, float{});
entry.renderStartVal = tableData.getFloatField(24, float{});
entry.renderEndVal = tableData.getFloatField(25, float{});
entry.renderDelayVal = tableData.getFloatField(26, float{});
entry.renderValue1 = tableData.getFloatField(27, float{});
entry.renderValue2 = tableData.getFloatField(28, float{});
entry.renderValue3 = tableData.getFloatField(29, float{});
entry.renderRGBA = tableData.getStringField(30, std::string{}.c_str());
entry.renderShaderVal = tableData.getIntField(31, int{});
entry.motionID = tableData.getIntField(32, int{});
entry.meshID = tableData.getIntField(33, int{});
entry.meshDuration = tableData.getFloatField(34, float{});
this->m_entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
CDBehaviorEffectTable::~CDBehaviorEffectTable() {
}
std::string CDBehaviorEffectTable::GetName(void) const {
return "BehaviorEffect";
}
std::vector<CDBehaviorEffect> CDBehaviorEffectTable::Query(std::function<bool(CDBehaviorEffect)> predicate) {
std::vector<CDBehaviorEffect> data = cpplinq::from(this->m_entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
std::vector<CDBehaviorEffect> CDBehaviorEffectTable::GetEntries(void) const {
return this->m_entries;
}