Files
FileFlowsPlugins/VideoNodes/LogicalNodes/VideoAlreadyProcessed.cs
2024-04-16 12:05:08 +12:00

53 lines
1.6 KiB
C#

namespace FileFlows.VideoNodes;
/// <summary>
/// Flow element to test if a video file has already been processed, this is done by looking for the FileFlows comment
/// </summary>
public class VideoAlreadyProcessed : VideoNode
{
/// <summary>
/// Gets the number of inputs
/// </summary>
public override int Inputs => 1;
/// <summary>
/// Gets the number of outputs
/// </summary>
public override int Outputs => 2;
/// <summary>
/// Gets the type of flow element
/// </summary>
public override FlowElementType Type => FlowElementType.Logic;
/// <summary>
/// Gets the help URL
/// </summary>
public override string HelpUrl => "https://fileflows.com/docs/plugins/video-nodes/logical-nodes/video-already-processed";
/// <inheritdoc />
public override string Icon => "fas fa-running";
/// <summary>
/// Executes the flow element
/// </summary>
/// <param name="args">the arguments</param>
/// <returns>the output to call next</returns>
public override int Execute(NodeParameters args)
{
var videoInfo = GetVideoInfo(args);
if (videoInfo == null)
{
args.FailureReason = "Failed to retrieve video info";
args.Logger?.ELog(args.FailureReason);
return -1;
}
bool alreadyProcessed = videoInfo.AlreadyProcessed;
if (alreadyProcessed)
{
args.Logger?.ILog("Video has already been processed by FileFlows");
return 1;
}
args.Logger?.ILog("Video has not been processed by FileFlows");
return 2;
}
}