Files
FileFlowsPlugins/VideoNodes/FfmpegBuilderNodes/Audio/FfmpegBuilderAudioAddTrack.cs
2022-06-19 11:10:58 +12:00

236 lines
7.3 KiB
C#

using FileFlows.VideoNodes.FfmpegBuilderNodes.Models;
namespace FileFlows.VideoNodes.FfmpegBuilderNodes;
public class FfmpegBuilderAudioAddTrack : FfmpegBuilderNode
{
public override string Icon => "fas fa-volume-off";
public override string HelpUrl => "https://docs.fileflows.com/plugins/video-nodes/ffmpeg-builder/add-audio-track";
[NumberInt(1)]
[Range(0, 100)]
[DefaultValue(1)]
public int Index { get; set; }
[DefaultValue("aac")]
[Select(nameof(CodecOptions), 1)]
public string Codec { get; set; }
private static List<ListOption> _CodecOptions;
public static List<ListOption> CodecOptions
{
get
{
if (_CodecOptions == null)
{
_CodecOptions = new List<ListOption>
{
new ListOption { Label = "AAC", Value = "aac"},
new ListOption { Label = "AC3", Value = "ac3"},
new ListOption { Label = "EAC3", Value = "eac3" },
new ListOption { Label = "MP3", Value = "mp3"},
};
}
return _CodecOptions;
}
}
[DefaultValue(2f)]
[Select(nameof(ChannelsOptions), 2)]
public float Channels { get; set; }
private static List<ListOption> _ChannelsOptions;
public static List<ListOption> ChannelsOptions
{
get
{
if (_ChannelsOptions == null)
{
_ChannelsOptions = new List<ListOption>
{
new ListOption { Label = "Same as source", Value = 0},
new ListOption { Label = "Mono", Value = 1f},
new ListOption { Label = "Stereo", Value = 2f},
new ListOption { Label = "5.1", Value = 6},
new ListOption { Label = "7.1", Value = 8}
};
}
return _ChannelsOptions;
}
}
[Select(nameof(BitrateOptions), 3)]
public int Bitrate { get; set; }
private static List<ListOption> _BitrateOptions;
public static List<ListOption> BitrateOptions
{
get
{
if (_BitrateOptions == null)
{
_BitrateOptions = new List<ListOption>
{
new ListOption { Label = "Automatic", Value = 0},
};
for (int i = 64; i <= 2048; i += 32)
{
_BitrateOptions.Add(new ListOption { Label = i + " Kbps", Value = i });
}
}
return _BitrateOptions;
}
}
[DefaultValue("eng")]
[TextVariable(4)]
public string Language { get; set; }
public override int Execute(NodeParameters args)
{
if (string.IsNullOrEmpty(Codec) || Codec == "ORIGINAL")
{
// this is a special case we use in the templates, to not add an audio track and use original
return 1;
}
var audio = new FfmpegAudioStream();
var bestAudio = GetBestAudioTrack(args, Model.AudioStreams.Select(x => x.Stream));
if (bestAudio == null)
{
args.Logger.WLog("No source audio track found");
return -1;
}
audio.Stream = bestAudio;
bool directCopy = false;
if(bestAudio.Codec.ToLower() == this.Codec.ToLower())
{
if(this.Channels == 0 || this.Channels == bestAudio.Channels)
{
directCopy = true;
}
}
if (directCopy)
{
args.Logger?.ILog($"Source audio is already in appropriate format, just copying that track: {bestAudio.IndexString}, Channels: {bestAudio.Channels}, Codec: {bestAudio.Codec}");
}
else
{
audio.EncodingParameters.AddRange(GetNewAudioTrackParameters("0:a:" + (bestAudio.TypeIndex)));
}
if (Index > Model.AudioStreams.Count - 1)
Model.AudioStreams.Add(audio);
else
Model.AudioStreams.Insert(Math.Max(0, Index), audio);
return 1;
}
internal AudioStream GetBestAudioTrack(NodeParameters args, IEnumerable<AudioStream> streams)
{
Regex? rgxLanguage = null;
try
{
rgxLanguage = new Regex(this.Language, RegexOptions.IgnoreCase);
}
catch (Exception) { }
#pragma warning disable IL2026 // Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code
var bestAudio = streams.Where(x => System.Text.Json.JsonSerializer.Serialize(x).ToLower().Contains("commentary") == false)
#pragma warning restore IL2026 // Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code
.OrderBy(x =>
{
if (Language != string.Empty)
{
args.Logger?.ILog("Language: " + x.Language, x);
if (string.IsNullOrEmpty(x.Language))
return 50; // no language specified
if (rgxLanguage != null && rgxLanguage.IsMatch(x.Language))
return 0;
if (x.Language.ToLower() != Language)
return 100; // low priority not the desired language
}
return 0;
})
.ThenByDescending(x => {
if(this.Channels == 2)
{
if (x.Channels == 2)
return 1_000_000_000;
// compare codecs
if (x.Codec?.ToLower() == this.Codec?.ToLower())
return 1_000_000;
}
if(this.Channels == 1)
{
if (x.Channels == 1)
return 1_000_000_000;
if (x.Channels <= 2.1f)
return 5_000_000;
if (x.Codec?.ToLower() == this.Codec?.ToLower())
return 1_000_000;
}
// now we want best channels, but to prefer matching codec
if (x.Codec?.ToLower() == this.Codec?.ToLower())
{
return 1_000 + x.Channels;
}
return x.Channels;
})
.ThenBy(x => x.Index)
.FirstOrDefault();
return bestAudio;
}
private string[] GetNewAudioTrackParameters(string source)
{
if (Channels == 0)
{
// same as source
if (Bitrate == 0)
{
return new[]
{
"-map", source,
"-c:a:{index}",
Codec
};
}
return new[]
{
"-map", source,
"-c:a:{index}",
Codec,
"-b:a:{index}", Bitrate + "k"
};
}
else
{
if (Bitrate == 0)
{
return new[]
{
"-map", source,
"-c:a:{index}",
Codec,
"-ac:a:{index}", Channels.ToString()
};
}
return new[]
{
"-map", source,
"-c:a:{index}",
Codec,
"-ac:a:{index}", Channels.ToString(),
"-b:a:{index}", Bitrate + "k"
};
}
}
}