Files
FileFlowsPlugins/VideoNodes/Tests/AudioAddTrackTests.cs

46 lines
1.3 KiB
C#

#if(DEBUG)
namespace VideoNodes.Tests
{
using FileFlows.VideoNodes;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
[TestClass]
public class AudioAddTrackTests
{
[TestMethod]
public void AudioAddTrackTests_Mono_First()
{
const string file = @"D:\videos\unprocessed\The Witcher - S02E05 - Turn Your Back.mkv";
var logger = new TestLogger();
var vi = new VideoInfoHelper(@"C:\utils\ffmpeg\ffmpeg.exe", logger);
var vii = vi.Read(file);
const string ffmpeg = @"C:\utils\ffmpeg\ffmpeg.exe";
AudioAddTrack node = new();
var args = new FileFlows.Plugin.NodeParameters(file, logger, false, string.Empty);
args.GetToolPathActual = (string tool) => ffmpeg;
args.TempPath = @"D:\videos\temp";
new VideoFile().Execute(args);
node.Bitrate = 128;
node.Channels = 0;
node.Index = 2;
node.Codec = "aac";
int output = node.Execute(args);
string log = logger.ToString();
Assert.AreEqual(1, output);
}
}
}
#endif