cmake_minimum_required(VERSION 3.16)

# Change this to the name of your plugin #
project(example_rust)

# ---- No need to change anything from here downwards unless you know what you're doing ---- #

if (CMAKE_BUILD_TYPE STREQUAL "Debug")
    set(CARGO_CMD ${RUST_PATH}cargo build)
    set(TARGET_DIR "debug")
else ()
    set(CARGO_CMD ${RUST_PATH}cargo build --release)
    set(TARGET_DIR "release")
endif ()

if (WIN32)
    set(PLUGIN_OUTPUT_PATH "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_DIR}/${PROJECT_NAME}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else ()
    set(PLUGIN_OUTPUT_PATH "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${PROJECT_NAME}${CMAKE_SHARED_LIBRARY_SUFFIX}")
endif ()

get_target_property(LIBIMHEX_SOURCE_DIRECTORY libimhex SOURCE_DIR)

add_custom_target(${PROJECT_NAME} ALL
        COMMAND ${CMAKE_COMMAND} -E env
            CARGO_TARGET_DIR=${CMAKE_CURRENT_BINARY_DIR}
            LIBIMHEX_SOURCE_DIRECTORY=${LIBIMHEX_SOURCE_DIRECTORY}
            LIBIMHEX_OUTPUT_DIRECTORY=$<TARGET_FILE_DIR:libimhex>
            CXX_COMPILER=${CMAKE_CXX_COMPILER}
            IMHEX_VERSION=${IMHEX_VERSION_STRING}
            ${CARGO_CMD}
        COMMAND ${CMAKE_COMMAND} -E copy_if_different ${PLUGIN_OUTPUT_PATH} "${CMAKE_CURRENT_BINARY_DIR}/../${PROJECT_NAME}.hexplug"
        WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
        VERBATIM
        USES_TERMINAL
)
set_target_properties(${PROJECT_NAME} PROPERTIES LOCATION ${CMAKE_CURRENT_BINARY_DIR})
set_target_properties(${PROJECT_NAME} PROPERTIES RUST_PROJECT 1)
set_target_properties(${PROJECT_NAME} PROPERTIES LINKER_LANGUAGE Rust)
set_target_properties(${PROJECT_NAME} PROPERTIES POSITION_INDEPENDENT_CODE ON)

add_compile_definitions(IMHEX_PROJECT_NAME="${PROJECT_NAME}")
